My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Hunter Executioner
The Log
Firecracker Hog Rider Hunter
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Hunter Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Hunter Executioner
Poison
Firecracker Hunter Executioner
Lightning
Knight Hunter Executioner
Rocket
Hog Rider Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Hunter Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Hog Rider Hunter Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Executioner Fireball Hunter The Log
Firecracker
Knight Hog Rider P.E.K.K.A
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Firecracker Fireball The Log Hunter Executioner
Hunter
Knight Hog Rider P.E.K.K.A
Executioner
Knight Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Firecracker Hunter Executioner The Log
The Log
Hog Rider Knight Fireball Executioner P.E.K.K.A

Defense Synergies 6 7

Knight
Firecracker Hunter Executioner Fireball The Log
Firecracker
Knight The Log Hunter P.E.K.K.A
Fireball
The Log Knight
Hog Rider
Hunter
Knight Firecracker P.E.K.K.A The Log
Executioner
Knight The Log
P.E.K.K.A
The Log Firecracker Hunter
The Log
Firecracker Fireball P.E.K.K.A Knight Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Executioner The Log
Hunter P.E.K.K.A Knight Firecracker Executioner The Log
Hunter P.E.K.K.A Knight Executioner
Hunter P.E.K.K.A Knight Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Hunter Executioner
Hunter Firecracker Fireball Executioner
Fireball P.E.K.K.A The Log
Hunter P.E.K.K.A
Knight Firecracker Hunter
Executioner Knight Firecracker Fireball Hunter The Log
Hunter Executioner Firecracker Fireball
Hunter P.E.K.K.A Knight Fireball The Log
Fireball Executioner Firecracker Hunter P.E.K.K.A The Log
P.E.K.K.A Knight Hunter
Fireball Hunter P.E.K.K.A The Log
Knight Firecracker Fireball Hunter Executioner P.E.K.K.A
Fireball Knight Firecracker Hunter Executioner The Log
Hunter Executioner The Log Knight Firecracker Fireball
P.E.K.K.A Hunter
Knight Firecracker Fireball Hunter Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Firecracker Hunter Executioner The Log
P.E.K.K.A Knight Hunter The Log
Hunter P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Hunter Executioner
Firecracker Fireball Executioner Hunter
P.E.K.K.A Knight Fireball Hunter
P.E.K.K.A Knight Hunter
P.E.K.K.A Knight Firecracker Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight Hunter
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Hunter Executioner
Firecracker Fireball Executioner
Knight Firecracker Fireball Hunter Executioner P.E.K.K.A The Log
Executioner Firecracker Fireball Hunter P.E.K.K.A The Log
Fireball
P.E.K.K.A
P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball Executioner The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Executioner Firecracker The Log
Firecracker Fireball Executioner Hunter
Firecracker Executioner The Log
Fireball The Log Firecracker Hunter Executioner
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker Executioner
Knight Firecracker Fireball Hunter Executioner The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Hunter Executioner The Log
Firecracker Fireball Executioner The Log
Fireball
Firecracker Fireball Hunter Executioner The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Hunter Executioner
Firecracker Fireball The Log Hunter Executioner
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Hunter Executioner
Firecracker Fireball
Fireball
Fireball Hunter The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball
Fireball Firecracker Hunter Executioner
The Log Fireball
Fireball Knight Firecracker Hunter Executioner
The Log Firecracker Fireball Executioner
Fireball
Firecracker Executioner P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball Executioner
Firecracker Fireball Executioner The Log
P.E.K.K.A
Fireball Firecracker

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