My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Barrel Skeleton Army Balloon Lumberjack
Zap
Firecracker Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Knight Firecracker Goblin Barrel Skeleton Army Electro Wizard Lumberjack
The Log
Firecracker Goblin Barrel Skeleton Army Lumberjack
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Goblin Barrel Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Firecracker Goblin Barrel Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Firecracker Skeleton Army Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Skeleton Army Fireball Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Balloon Fireball Electro Wizard Lumberjack
Firecracker
Knight Goblin Barrel Balloon Lumberjack
Fireball
Knight Electro Wizard
Goblin Barrel
Knight Firecracker Skeleton Army Balloon Lumberjack
Skeleton Army
Goblin Barrel
Balloon
Knight Lumberjack Firecracker Goblin Barrel Electro Wizard
Electro Wizard
Knight Fireball Balloon Lumberjack
Lumberjack
Balloon Knight Firecracker Goblin Barrel Electro Wizard

Defense Synergies 2 11

Knight
Firecracker Electro Wizard Fireball Skeleton Army Lumberjack
Firecracker
Knight Skeleton Army Electro Wizard Lumberjack
Fireball
Knight Electro Wizard Lumberjack
Goblin Barrel
Skeleton Army
Knight Firecracker Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Firecracker Fireball Skeleton Army Lumberjack
Lumberjack
Knight Firecracker Fireball Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard
Skeleton Army Lumberjack Knight Firecracker Electro Wizard
Skeleton Army Lumberjack Knight Electro Wizard
Skeleton Army Lumberjack Knight Firecracker Electro Wizard
Firecracker Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Fireball
Fireball Electro Wizard
Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Electro Wizard Lumberjack
Skeleton Army Electro Wizard Knight Firecracker Fireball Lumberjack
Firecracker Fireball Electro Wizard
Skeleton Army Lumberjack Knight Fireball Electro Wizard
Fireball Skeleton Army Firecracker Electro Wizard Lumberjack
Skeleton Army Knight Electro Wizard Lumberjack
Skeleton Army Fireball Electro Wizard Lumberjack
Knight Firecracker Fireball Skeleton Army Electro Wizard Lumberjack
Fireball Knight Firecracker Skeleton Army Electro Wizard Lumberjack
Knight Firecracker Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Knight Firecracker Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Lumberjack
Skeleton Army Lumberjack Knight Electro Wizard
Skeleton Army Lumberjack Knight Fireball Electro Wizard
Knight Skeleton Army Lumberjack
Firecracker Fireball Electro Wizard
Skeleton Army Knight Fireball Electro Wizard Lumberjack
Knight Skeleton Army Lumberjack
Electro Wizard Knight Firecracker Fireball Skeleton Army
Skeleton Army
Knight Lumberjack
Skeleton Army Fireball Electro Wizard
Skeleton Army Knight Fireball Lumberjack
Firecracker Fireball Skeleton Army
Skeleton Army Electro Wizard Knight Firecracker Fireball Lumberjack
Firecracker Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Knight Fireball Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Electro Wizard
Fireball
Fireball Firecracker
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard Lumberjack
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: