My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Elixir Golem Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Recruits Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Royal Hogs
Giant Snowball
Barbarians Royal Recruits Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Knight Firecracker Barbarians Royal Recruits Elixir Golem Wizard Royal Hogs Executioner
The Log
Firecracker Barbarians Royal Recruits Elixir Golem Royal Hogs
Earthquake
Firecracker Barbarians Elixir Golem Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs
Royal Delivery
Knight Firecracker Barbarians Royal Recruits Elixir Golem Wizard Royal Hogs Executioner
Fireball
Firecracker Barbarians Elixir Golem Wizard Royal Hogs Executioner
Poison
Firecracker Barbarians Royal Recruits Elixir Golem Wizard Royal Hogs Executioner
Lightning
Knight Wizard Executioner
Rocket
Barbarians Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Elixir Golem Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Barbarians Wizard Royal Hogs Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Elixir Golem Barbarians

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Wizard Royal Hogs
Firecracker
Knight Elixir Golem Royal Recruits Royal Hogs
Barbarians
Royal Recruits
Firecracker Royal Hogs
Elixir Golem
Firecracker Wizard Executioner
Wizard
Knight Elixir Golem Royal Hogs
Royal Hogs
Knight Firecracker Royal Recruits Wizard Executioner
Executioner
Knight Elixir Golem Royal Hogs

Defense Synergies 2 2

Knight
Firecracker Executioner Wizard
Firecracker
Knight Royal Recruits
Barbarians
Royal Recruits
Firecracker
Elixir Golem
Wizard
Knight
Royal Hogs
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Wizard Executioner
Barbarians Knight Firecracker Royal Recruits Executioner
Barbarians Knight Royal Recruits Executioner
Barbarians Royal Recruits Knight Firecracker
Firecracker Barbarians Royal Recruits
Firecracker Executioner
Firecracker Wizard Executioner
Barbarians Royal Recruits
Barbarians Royal Recruits
Knight Firecracker Barbarians Royal Recruits
Barbarians Executioner Knight Firecracker Royal Recruits Wizard
Executioner Firecracker Wizard
Barbarians Royal Recruits Knight Wizard
Wizard Executioner Firecracker Barbarians Royal Recruits
Barbarians Royal Recruits Knight
Barbarians Royal Recruits
Barbarians Wizard Knight Firecracker Royal Recruits Executioner
Knight Firecracker Barbarians Royal Recruits Wizard Executioner
Wizard Executioner Knight Firecracker Barbarians Royal Recruits
Barbarians Royal Recruits
Royal Recruits Wizard Knight Firecracker Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Royal Recruits
Knight Firecracker Wizard Executioner
Barbarians Royal Recruits Knight
Royal Recruits Knight Barbarians
Barbarians Royal Recruits Knight Executioner
Firecracker Wizard Executioner
Royal Recruits Knight Barbarians
Knight Barbarians Royal Recruits
Royal Recruits Knight Firecracker Barbarians
Royal Recruits Barbarians
Knight Barbarians Royal Recruits
Royal Recruits Barbarians
Barbarians Royal Recruits Knight Wizard Executioner
Royal Recruits Wizard Firecracker Barbarians Executioner
Barbarians Royal Recruits Knight Firecracker Executioner
Executioner Firecracker Barbarians Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits
Firecracker Executioner
Knight Firecracker Barbarians Royal Recruits
Wizard Executioner Firecracker
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Firecracker Knight Royal Recruits Wizard
Firecracker Wizard Executioner
Knight Firecracker Executioner
Firecracker
Firecracker
Firecracker Wizard Executioner
Firecracker Royal Recruits Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Wizard
Barbarians Royal Recruits
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Wizard
Firecracker
Firecracker Wizard Executioner
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Barbarians Royal Recruits
Firecracker Wizard Executioner
Knight Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Royal Recruits Executioner
Firecracker Royal Recruits
Firecracker Executioner
Firecracker Royal Recruits Executioner

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