My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch P.E.K.K.A Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Battle Ram Goblin Barrel Witch Princess Inferno Dragon
Zap
Battle Ram Goblin Barrel Witch Princess Inferno Dragon
Barbarian Barrel
Knight Battle Ram Goblin Barrel Witch Princess
The Log
Battle Ram Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Knight Battle Ram Goblin Barrel Witch P.E.K.K.A Princess Inferno Dragon
Fireball
Battle Ram Goblin Barrel Witch Princess Inferno Dragon
Poison
Witch Princess
Lightning
Knight Battle Ram Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Princess Fireball Battle Ram Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Princess Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Goblin Barrel Princess Fireball Witch
Fireball
Knight Battle Ram Princess
Battle Ram
Knight Fireball Goblin Barrel Witch P.E.K.K.A Princess
Goblin Barrel
Knight Battle Ram P.E.K.K.A Princess
Witch
Knight Battle Ram P.E.K.K.A
P.E.K.K.A
Battle Ram Goblin Barrel Witch Princess
Princess
Knight Fireball Battle Ram Goblin Barrel P.E.K.K.A
Inferno Dragon

Defense Synergies 1 4

Knight
Princess Fireball Witch
Fireball
Knight Princess
Battle Ram
Goblin Barrel
Witch
Knight
P.E.K.K.A
Princess
Princess
Knight Fireball P.E.K.K.A
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
P.E.K.K.A Inferno Dragon Knight Witch
Witch P.E.K.K.A Knight Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight
Fireball P.E.K.K.A Princess
Fireball
Inferno Dragon Fireball Witch Princess
Fireball P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Princess
Knight
Witch Knight Fireball Princess
Inferno Dragon Fireball Witch Princess
P.E.K.K.A Knight Fireball Witch
Fireball Witch P.E.K.K.A Princess
P.E.K.K.A Inferno Dragon Knight
Fireball P.E.K.K.A Inferno Dragon
Knight Fireball Witch P.E.K.K.A
Fireball Knight Witch
Witch Knight Fireball Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Knight Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch P.E.K.K.A
Fireball Knight Inferno Dragon
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Witch Inferno Dragon
Fireball Witch Princess
P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Fireball Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Witch
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Witch
Fireball Witch Princess
Witch Knight Fireball P.E.K.K.A Inferno Dragon
Fireball Witch P.E.K.K.A Princess Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball
Fireball Witch Princess
Witch Princess
Fireball Princess
Fireball
Fireball
Knight Fireball Princess
Fireball Princess
Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball
Fireball Witch Princess
Witch Inferno Dragon
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Fireball Witch
Fireball
Fireball
Fireball Princess
P.E.K.K.A
Fireball Princess
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Knight Princess
Fireball Princess
Fireball
P.E.K.K.A
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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