My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton King
Giant Snowball
Musketeer Wall Breakers Skeleton King
Zap
Inferno Tower Wall Breakers Skeleton King
Barbarian Barrel
Knight Musketeer Inferno Tower Wall Breakers Electro Wizard Skeleton King
The Log
Musketeer Wall Breakers Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Wall Breakers Skeleton King
Royal Delivery
Knight Musketeer Wall Breakers Electro Wizard Skeleton King
Fireball
Musketeer Inferno Tower Wall Breakers Electro Wizard Skeleton King
Poison
Musketeer Inferno Tower Electro Wizard Skeleton King
Lightning
Knight Musketeer Inferno Tower Electro Wizard Skeleton King
Rocket
Musketeer Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Tornado Fireball Musketeer Electro Wizard Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Tornado Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Wall Breakers Fireball Electro Wizard
Fireball
Tornado Knight Wall Breakers Electro Wizard Skeleton King
Musketeer
Knight
Inferno Tower
Wall Breakers
Knight Fireball Electro Wizard Skeleton King
Tornado
Fireball
Electro Wizard
Knight Fireball Wall Breakers
Skeleton King
Fireball Wall Breakers

Defense Synergies 5 13

Knight
Musketeer Inferno Tower Electro Wizard Fireball Tornado
Fireball
Tornado Knight Musketeer Inferno Tower Electro Wizard
Musketeer
Knight Fireball Inferno Tower Tornado Electro Wizard Skeleton King
Inferno Tower
Knight Electro Wizard Fireball Musketeer Tornado Skeleton King
Wall Breakers
Tornado
Fireball Knight Musketeer Inferno Tower Electro Wizard Skeleton King
Electro Wizard
Knight Inferno Tower Fireball Musketeer Tornado
Skeleton King
Musketeer Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower Electro Wizard
Inferno Tower Knight Musketeer Electro Wizard
Inferno Tower Tornado Knight Musketeer Electro Wizard
Inferno Tower Knight Musketeer Electro Wizard Skeleton King
Fireball Tornado
Fireball Tornado Musketeer Electro Wizard
Musketeer Inferno Tower Tornado Electro Wizard Fireball
Fireball Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Tornado Skeleton King
Knight Tornado Musketeer Inferno Tower Electro Wizard
Electro Wizard Knight Fireball Musketeer Tornado Skeleton King
Musketeer Inferno Tower Fireball Tornado Electro Wizard
Inferno Tower Knight Fireball Musketeer Electro Wizard
Fireball Tornado Electro Wizard Skeleton King
Inferno Tower Knight Electro Wizard Skeleton King
Inferno Tower Tornado Fireball Electro Wizard
Knight Fireball Musketeer Inferno Tower Tornado Electro Wizard
Fireball Knight Musketeer Tornado Electro Wizard
Tornado Knight Fireball Musketeer Electro Wizard
Musketeer Inferno Tower Tornado Electro Wizard
Knight Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Knight Musketeer
Knight Musketeer Inferno Tower Electro Wizard
Knight Fireball Musketeer Inferno Tower Tornado Electro Wizard
Inferno Tower Knight Musketeer
Fireball Musketeer Tornado Electro Wizard
Knight Fireball Musketeer Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Fireball Inferno Tower Tornado
Inferno Tower Musketeer
Knight Musketeer Inferno Tower
Fireball Tornado Electro Wizard
Knight Fireball Inferno Tower Skeleton King
Fireball Musketeer
Inferno Tower Electro Wizard Knight Fireball Musketeer Tornado Skeleton King
Fireball Musketeer Inferno Tower Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Knight Fireball Musketeer
Fireball
Fireball Musketeer Tornado
Musketeer Tornado
Fireball Tornado
Fireball Tornado
Fireball Musketeer Tornado Electro Wizard
Knight Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fireball Musketeer Electro Wizard
Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Knight Musketeer Electro Wizard
Fireball Musketeer Skeleton King
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Electro Wizard Skeleton King
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard

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