My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Three Musketeers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Three Musketeers Skeleton Army Inferno Dragon
Zap
Three Musketeers Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Wizard Three Musketeers Skeleton Army
The Log
Hog Rider Three Musketeers Skeleton Army
Earthquake
Hog Rider Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Three Musketeers Skeleton Army Inferno Dragon
Fireball
Hog Rider Wizard Elixir Collector Three Musketeers Skeleton Army Inferno Dragon
Poison
Wizard Elixir Collector Three Musketeers Skeleton Army
Lightning
Knight Wizard Elixir Collector Three Musketeers Inferno Dragon
Rocket
Hog Rider Wizard Elixir Collector Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Hog Rider Inferno Dragon Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Three Musketeers Fireball Wizard
Fireball
Hog Rider Knight
Hog Rider
Knight Fireball Wizard Three Musketeers
Wizard
Knight Hog Rider
Elixir Collector
Three Musketeers
Knight Hog Rider
Skeleton Army
Inferno Dragon

Defense Synergies 0 6

Knight
Fireball Wizard Three Musketeers Skeleton Army
Fireball
Knight
Hog Rider
Wizard
Knight Skeleton Army
Elixir Collector
Three Musketeers
Knight
Skeleton Army
Knight Wizard Inferno Dragon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army Inferno Dragon Knight Three Musketeers
Three Musketeers Skeleton Army Knight Inferno Dragon
Three Musketeers Skeleton Army Inferno Dragon Knight
Fireball Skeleton Army
Fireball Skeleton Army
Three Musketeers Inferno Dragon Fireball Wizard
Fireball
Three Musketeers Inferno Dragon Skeleton Army
Knight Skeleton Army
Skeleton Army Knight Fireball Wizard
Three Musketeers Inferno Dragon Fireball Wizard
Skeleton Army Knight Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Skeleton Army
Skeleton Army Inferno Dragon Knight Three Musketeers
Skeleton Army Fireball Three Musketeers Inferno Dragon
Wizard Three Musketeers Knight Fireball Skeleton Army
Fireball Knight Wizard Three Musketeers Skeleton Army
Wizard Knight Fireball Inferno Dragon
Three Musketeers Inferno Dragon
Wizard Skeleton Army Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight Wizard Inferno Dragon
Skeleton Army Knight
Skeleton Army Knight Fireball
Knight Three Musketeers Skeleton Army Inferno Dragon
Fireball Wizard Three Musketeers
Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army Inferno Dragon
Three Musketeers Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Fireball
Skeleton Army Knight Fireball Wizard Three Musketeers
Wizard Fireball Three Musketeers Skeleton Army
Skeleton Army Knight Fireball Three Musketeers Inferno Dragon
Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Three Musketeers
Knight Fireball Wizard
Fireball Wizard
Knight Fireball Three Musketeers
Fireball
Fireball
Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers
Fireball Wizard Three Musketeers
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Three Musketeers
Fireball
Fireball Knight Wizard Three Musketeers
Fireball Wizard
Fireball
Three Musketeers
Fireball
Fireball
Fireball

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