My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Elixir Golem Wizard Goblin Barrel
The Log
Elixir Golem Mini P.E.K.K.A Goblin Barrel
Earthquake
Elixir Golem Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Elixir Golem Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Elixir Golem Wizard Goblin Barrel Inferno Dragon
Poison
Elixir Golem Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Elixir Golem Goblin Barrel Mini P.E.K.K.A Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Elixir Golem Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard The Log
Elixir Golem
Mini P.E.K.K.A Wizard Goblin Barrel The Log Inferno Dragon
Mini P.E.K.K.A
Elixir Golem Wizard The Log
Wizard
Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Knight Elixir Golem P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel The Log
The Log
Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Inferno Dragon
Elixir Golem

Defense Synergies 2 7

Knight
Mini P.E.K.K.A Wizard The Log
Elixir Golem
Mini P.E.K.K.A
The Log Knight Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Knight Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight The Log
Mini P.E.K.K.A P.E.K.K.A Knight Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A P.E.K.K.A The Log
The Log
Inferno Dragon Wizard
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A
Knight Wizard The Log
Inferno Dragon Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Wizard The Log
Wizard Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Wizard Knight Mini P.E.K.K.A P.E.K.K.A
Knight Wizard The Log
Wizard The Log Knight Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Wizard Knight Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A Wizard The Log Inferno Dragon
P.E.K.K.A Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight The Log
P.E.K.K.A Knight Mini P.E.K.K.A Inferno Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Mini P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Wizard P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard
The Log
Knight Mini P.E.K.K.A Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log
P.E.K.K.A Inferno Dragon
Wizard

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