My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Three Musketeers Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Goblin Drill Cannon Cart
Giant Snowball
Furnace Three Musketeers Wall Breakers Goblin Drill
Zap
Furnace Three Musketeers Wall Breakers Goblin Drill Cannon Cart
Barbarian Barrel
Knight Furnace Three Musketeers Wall Breakers Goblin Drill Cannon Cart
The Log
Furnace Three Musketeers Wall Breakers Goblin Drill Cannon Cart
Earthquake
Furnace Goblin Drill
Arrows
Furnace Wall Breakers Goblin Drill
Royal Delivery
Knight Three Musketeers Wall Breakers Goblin Drill Cannon Cart
Fireball
Furnace Three Musketeers Wall Breakers Goblin Drill Cannon Cart
Poison
Furnace Three Musketeers Goblin Drill
Lightning
Knight Furnace Three Musketeers Cannon Cart
Rocket
Furnace Three Musketeers Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Earthquake Tornado Furnace Goblin Drill Cannon Cart Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Earthquake Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Wall Breakers Earthquake Furnace Goblin Drill Cannon Cart
Earthquake
Knight Furnace Wall Breakers Tornado
Furnace
Knight Earthquake Cannon Cart
Three Musketeers
Knight Tornado
Wall Breakers
Knight Goblin Drill Earthquake
Tornado
Earthquake Three Musketeers Cannon Cart
Goblin Drill
Wall Breakers Knight Cannon Cart
Cannon Cart
Knight Furnace Tornado Goblin Drill

Defense Synergies 0 13

Knight
Earthquake Furnace Three Musketeers Tornado Cannon Cart
Earthquake
Knight Furnace Tornado
Furnace
Knight Earthquake Tornado Goblin Drill Cannon Cart
Three Musketeers
Knight Tornado
Wall Breakers
Tornado
Knight Earthquake Furnace Three Musketeers Goblin Drill Cannon Cart
Goblin Drill
Furnace Tornado
Cannon Cart
Knight Furnace Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Knight
Knight Furnace Three Musketeers Goblin Drill Cannon Cart
Furnace Three Musketeers Tornado Knight Goblin Drill Cannon Cart
Three Musketeers Knight Furnace Goblin Drill Cannon Cart
Earthquake Tornado
Tornado Earthquake Furnace Cannon Cart
Furnace Three Musketeers Tornado
Earthquake Cannon Cart
Three Musketeers Furnace Tornado Goblin Drill
Knight Tornado Cannon Cart
Knight Earthquake Furnace Tornado Goblin Drill Cannon Cart
Three Musketeers Furnace Tornado
Furnace Goblin Drill Knight Earthquake Three Musketeers Cannon Cart
Three Musketeers Earthquake Furnace Tornado Goblin Drill Cannon Cart
Knight Furnace Three Musketeers Goblin Drill Cannon Cart
Tornado Furnace Three Musketeers Goblin Drill
Three Musketeers Knight Furnace Tornado Goblin Drill Cannon Cart
Knight Furnace Three Musketeers Tornado Goblin Drill Cannon Cart
Earthquake Furnace Tornado Goblin Drill Knight Cannon Cart
Three Musketeers Tornado Goblin Drill Cannon Cart
Knight Earthquake Furnace Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Cannon Cart
Knight Cannon Cart
Knight Furnace Cannon Cart
Knight Tornado Cannon Cart
Knight Three Musketeers Goblin Drill Cannon Cart
Furnace Three Musketeers Tornado
Knight Furnace Cannon Cart
Knight Cannon Cart
Knight Tornado Cannon Cart
Three Musketeers Goblin Drill
Knight Cannon Cart
Tornado
Cannon Cart Knight Three Musketeers
Furnace Three Musketeers Cannon Cart
Knight Furnace Three Musketeers Tornado Goblin Drill Cannon Cart
Earthquake Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Goblin Drill
Tornado
Earthquake Goblin Drill Cannon Cart
Earthquake Cannon Cart Knight
Earthquake Furnace
Furnace Tornado
Earthquake Furnace Tornado
Earthquake Tornado
Tornado
Three Musketeers Tornado
Knight Earthquake Tornado Cannon Cart
Tornado
Earthquake Knight Three Musketeers Cannon Cart
Earthquake Cannon Cart
Earthquake Furnace Cannon Cart
Earthquake Furnace Three Musketeers Goblin Drill Cannon Cart
Earthquake Furnace Three Musketeers Cannon Cart
Earthquake Three Musketeers Tornado
Earthquake Three Musketeers
Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake Goblin Drill Cannon Cart
Earthquake Tornado Furnace
Earthquake Tornado
Tornado
Tornado
Furnace Tornado
Earthquake
Earthquake
Earthquake Cannon Cart
Three Musketeers Tornado
Knight Three Musketeers Cannon Cart
Earthquake
Tornado
Three Musketeers Cannon Cart
Tornado
Tornado
Tornado Cannon Cart

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