My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone
Giant Snowball
Bomber Clone Baby Dragon Witch Lumberjack
Zap
Bomber Clone Witch
Barbarian Barrel
Bomber Knight Wizard Clone Witch Lumberjack
The Log
Bomber Clone Witch Lumberjack
Earthquake
Bomber Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Knight Wizard Clone Baby Dragon Witch Lumberjack
Fireball
Bomber Wizard Clone Baby Dragon Witch Lumberjack
Poison
Bomber Wizard Clone Witch
Lightning
Knight Wizard Baby Dragon Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Clone Baby Dragon Lumberjack Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Clone Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon Lumberjack
Knight
Baby Dragon Bomber Wizard Witch Lumberjack
Wizard
Knight Lumberjack
Rocket
Clone
Baby Dragon Witch Lumberjack
Baby Dragon
Knight Bomber Clone Witch Lumberjack
Witch
Knight Clone Baby Dragon Lumberjack
Lumberjack
Bomber Knight Wizard Clone Baby Dragon Witch

Defense Synergies 1 8

Bomber
Knight
Knight
Bomber Wizard Baby Dragon Witch Lumberjack
Wizard
Knight Lumberjack
Rocket
Clone
Baby Dragon
Knight Witch Lumberjack
Witch
Knight Baby Dragon Lumberjack
Lumberjack
Knight Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Wizard Baby Dragon
Lumberjack Bomber Knight Witch
Rocket Witch Lumberjack Bomber Knight
Witch Lumberjack Bomber Knight
Bomber Rocket Lumberjack
Bomber Baby Dragon Lumberjack
Rocket Wizard Baby Dragon Witch
Rocket Baby Dragon
Witch Lumberjack
Knight Bomber Lumberjack
Witch Bomber Knight Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Witch
Lumberjack Bomber Knight Wizard Rocket Witch
Bomber Wizard Rocket Baby Dragon Witch Lumberjack
Knight Lumberjack
Rocket Lumberjack
Wizard Bomber Knight Witch Lumberjack
Bomber Knight Wizard Baby Dragon Witch Lumberjack
Wizard Baby Dragon Witch Bomber Knight Lumberjack
Lumberjack
Bomber Wizard Knight Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch
Bomber Knight Wizard Rocket Baby Dragon Lumberjack
Lumberjack Knight Rocket Witch
Rocket Lumberjack Knight
Knight Witch Lumberjack
Wizard Rocket Baby Dragon Witch
Rocket Knight Witch Lumberjack
Knight Lumberjack
Rocket Knight Baby Dragon Witch
Witch
Knight Witch Lumberjack
Rocket
Rocket Knight Wizard Witch Lumberjack
Wizard Bomber Baby Dragon Witch
Witch Bomber Knight Rocket Baby Dragon Lumberjack
Bomber Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Knight Rocket
Bomber Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket Lumberjack
Rocket Knight Wizard
Wizard Rocket Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Wizard Baby Dragon
Rocket Bomber Wizard Baby Dragon Witch
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Rocket Baby Dragon
Wizard Baby Dragon Witch
Rocket Wizard Witch
Bomber Wizard Rocket
Rocket
Rocket Wizard
Rocket Witch
Rocket Wizard Baby Dragon Witch
Knight Wizard Rocket Baby Dragon Lumberjack
Bomber Wizard Baby Dragon
Rocket
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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