My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Phoenix Magic Archer Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Knight Bomb Tower Magic Archer
The Log
Ram Rider
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Magic Archer Ram Rider
Fireball
Bomb Tower Magic Archer Ram Rider
Poison
Bomb Tower Phoenix Magic Archer
Lightning
Knight Bomb Tower Phoenix Magic Archer Ram Rider Monk
Rocket
Bomb Tower Phoenix Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Bomb Tower Poison Phoenix Magic Archer Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Bomb Tower Poison

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Magic Archer Ram Rider
Bomb Tower
Mirror
Phoenix Poison Magic Archer Ram Rider
Poison
Knight Mirror Ram Rider
Phoenix
Mirror Monk
Magic Archer
Ram Rider Knight Mirror
Ram Rider
Magic Archer Knight Mirror Poison
Monk
Phoenix

Defense Synergies 2 8

Knight
Bomb Tower Magic Archer Poison Phoenix
Bomb Tower
Knight Mirror Magic Archer
Mirror
Bomb Tower Poison Magic Archer
Poison
Knight Mirror
Phoenix
Knight Monk
Magic Archer
Knight Bomb Tower Mirror Ram Rider
Ram Rider
Magic Archer
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer Ram Rider
Bomb Tower Knight Phoenix Ram Rider Monk
Bomb Tower Ram Rider Knight
Bomb Tower Knight Phoenix Ram Rider Monk
Bomb Tower Poison Monk
Bomb Tower Magic Archer
Ram Rider Bomb Tower Poison Phoenix Magic Archer
Bomb Tower Poison Phoenix Magic Archer Ram Rider Monk
Bomb Tower Phoenix
Knight Phoenix
Poison Knight Bomb Tower Magic Archer Ram Rider
Poison Phoenix Magic Archer Ram Rider
Bomb Tower Knight Ram Rider
Bomb Tower Poison Magic Archer
Knight Bomb Tower Phoenix Ram Rider
Bomb Tower Monk Ram Rider
Bomb Tower Knight Poison
Bomb Tower Knight Magic Archer Ram Rider
Bomb Tower Poison Knight Magic Archer Ram Rider
Bomb Tower Phoenix Ram Rider
Knight Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Bomb Tower Phoenix Magic Archer Monk
Knight Bomb Tower Ram Rider
Knight Phoenix Ram Rider Monk
Knight Phoenix Ram Rider
Poison Bomb Tower Magic Archer Ram Rider Monk
Knight Bomb Tower Phoenix Ram Rider
Knight Bomb Tower Phoenix
Knight Bomb Tower Poison Phoenix Magic Archer Monk
Phoenix
Knight Bomb Tower Phoenix
Monk Poison Phoenix
Knight Bomb Tower Ram Rider
Bomb Tower Magic Archer
Phoenix Knight Bomb Tower Poison Magic Archer Monk
Poison Bomb Tower Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Monk
Poison Monk Magic Archer Ram Rider
Poison Magic Archer
Knight Poison
Poison Magic Archer
Poison Magic Archer Ram Rider Monk
Poison Magic Archer
Poison Magic Archer Ram Rider
Poison Monk Ram Rider
Poison
Poison Monk Knight Magic Archer Ram Rider
Poison Monk Magic Archer
Poison Knight Magic Archer
Poison Magic Archer Monk
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Monk Poison
Poison Magic Archer Monk
Poison Magic Archer Monk
Poison Magic Archer Monk
Poison
Monk
Poison Monk
Poison Magic Archer
Poison Magic Archer Ram Rider Monk
Poison Magic Archer Ram Rider Monk
Poison Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer Monk
Poison Magic Archer Monk
Magic Archer
Poison Magic Archer Ram Rider Monk
Poison Knight Magic Archer
Poison Magic Archer
Monk Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer Monk

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