My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Elixir Collector Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Fire Spirit Bats Skeleton Barrel Princess
Zap
Fire Spirit Bats Skeleton Barrel Princess
Barbarian Barrel
Fire Spirit Knight Skeleton Barrel Princess Magic Archer
The Log
Fire Spirit Skeleton Barrel Princess
Earthquake
Elixir Collector
Arrows
Fire Spirit Bats Skeleton Barrel Princess
Royal Delivery
Fire Spirit Bats Knight Skeleton Barrel Princess Magic Archer
Fireball
Skeleton Barrel Elixir Collector Princess Magic Archer
Poison
Bats Skeleton Barrel Elixir Collector Princess Magic Archer
Lightning
Knight Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Skeleton Barrel Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Skeleton Barrel Princess Magic Archer Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Skeleton Barrel
Bats
Knight Skeleton Barrel Zap
Zap
Fire Spirit Bats Knight Skeleton Barrel Princess Magic Archer
Knight
Bats Skeleton Barrel Princess Fire Spirit Zap Magic Archer
Skeleton Barrel
Bats Knight Fire Spirit Zap Princess Magic Archer
Elixir Collector
Princess
Knight Zap Skeleton Barrel
Magic Archer
Zap Knight Skeleton Barrel

Defense Synergies 4 6

Fire Spirit
Knight Zap
Bats
Knight Zap
Zap
Fire Spirit Bats Knight Skeleton Barrel Princess Magic Archer
Knight
Fire Spirit Bats Princess Magic Archer Zap
Skeleton Barrel
Zap
Elixir Collector
Princess
Knight Zap
Magic Archer
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Magic Archer
Bats Zap Knight
Fire Spirit Bats Knight
Bats Knight
Princess
Fire Spirit Bats Zap Magic Archer
Bats Fire Spirit Zap Princess Magic Archer
Zap Skeleton Barrel Magic Archer
Princess
Knight Fire Spirit
Bats Zap Knight Princess Magic Archer
Bats Zap Princess Magic Archer
Fire Spirit Bats Zap Knight
Fire Spirit Bats Zap Princess Magic Archer
Knight
Zap
Bats Knight
Fire Spirit Bats Zap Knight Magic Archer
Zap Fire Spirit Bats Knight Princess Magic Archer
Fire Spirit Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Skeleton Barrel Magic Archer
Bats Zap Knight
Bats Zap Knight
Knight
Fire Spirit Bats Zap Skeleton Barrel Princess Magic Archer
Bats Knight
Knight
Zap Bats Knight Magic Archer
Bats Knight
Zap
Knight
Princess Magic Archer
Bats Zap Knight Magic Archer
Bats Zap Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Magic Archer Knight
Zap Skeleton Barrel Princess Magic Archer
Skeleton Barrel Magic Archer
Knight Skeleton Barrel
Fire Spirit Zap Magic Archer
Fire Spirit Bats Zap Skeleton Barrel Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Zap Skeleton Barrel Princess Magic Archer
Zap Skeleton Barrel
Fire Spirit Bats
Zap Knight Skeleton Barrel Princess Magic Archer
Fire Spirit Zap Princess Magic Archer
Fire Spirit Knight Skeleton Barrel Princess Magic Archer
Skeleton Barrel Princess Magic Archer
Princess Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Princess Magic Archer
Magic Archer Skeleton Barrel Princess
Bats
Fire Spirit Zap Skeleton Barrel Princess Magic Archer
Fire Spirit Zap Skeleton Barrel Princess Magic Archer
Magic Archer
Princess
Zap Skeleton Barrel
Zap Fire Spirit Princess Magic Archer
Zap Skeleton Barrel Princess Magic Archer
Zap Skeleton Barrel Princess Magic Archer
Zap Skeleton Barrel Magic Archer
Fire Spirit Bats Zap Princess Magic Archer
Zap Bats Skeleton Barrel
Zap Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Zap Skeleton Barrel Fire Spirit Bats Princess Magic Archer
Fire Spirit Zap Princess Magic Archer
Knight Princess Magic Archer
Zap Skeleton Barrel Princess Magic Archer
Zap
Zap Bats Princess Magic Archer
Bats Zap Princess Magic Archer
Zap Skeleton Barrel Princess Magic Archer

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