My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Skeleton Army Witch Goblin Giant Sparky
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Witch Sparky
The Log
Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Goblin Barrel Skeleton Army Baby Dragon Witch Sparky
Fireball
Goblin Barrel Skeleton Army Baby Dragon Witch Sparky
Poison
Skeleton Army Witch Sparky
Lightning
Knight Baby Dragon Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Baby Dragon Freeze Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Skeleton Army Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Witch Sparky
Goblin Barrel
Knight Skeleton Army Baby Dragon Goblin Giant Sparky
Skeleton Army
Goblin Barrel Sparky
Baby Dragon
Knight Goblin Barrel Witch Goblin Giant Sparky
Freeze
Witch
Knight Baby Dragon Goblin Giant
Goblin Giant
Sparky Goblin Barrel Baby Dragon Witch
Sparky
Goblin Giant Knight Goblin Barrel Skeleton Army Baby Dragon

Defense Synergies 0 9

Knight
Skeleton Army Baby Dragon Witch Sparky
Goblin Barrel
Skeleton Army
Knight Freeze Sparky
Baby Dragon
Knight Witch
Freeze
Skeleton Army Sparky
Witch
Knight Baby Dragon
Goblin Giant
Sparky
Sparky
Knight Skeleton Army Freeze Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Goblin Giant Sparky
Skeleton Army Sparky Knight Witch
Skeleton Army Witch Sparky Knight Freeze
Skeleton Army Witch Sparky Knight
Skeleton Army Sparky
Skeleton Army Freeze Baby Dragon
Baby Dragon Freeze Witch
Baby Dragon Goblin Giant Sparky
Witch Sparky Skeleton Army
Knight Skeleton Army Sparky
Skeleton Army Witch Knight Baby Dragon Freeze Goblin Giant
Baby Dragon Witch
Skeleton Army Sparky Knight Freeze Witch
Skeleton Army Sparky Baby Dragon Freeze Witch
Skeleton Army Sparky Knight
Skeleton Army Freeze Sparky
Sparky Knight Skeleton Army Witch
Knight Skeleton Army Baby Dragon Witch
Baby Dragon Freeze Witch Knight
Sparky
Skeleton Army Knight Baby Dragon Witch Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Sparky
Knight Baby Dragon
Skeleton Army Knight Witch Goblin Giant Sparky
Skeleton Army Knight Goblin Giant Sparky
Knight Skeleton Army Witch Goblin Giant Sparky
Baby Dragon Freeze Witch Goblin Giant
Skeleton Army Sparky Knight Witch Goblin Giant
Knight Skeleton Army Goblin Giant Sparky
Freeze Knight Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Goblin Giant Sparky
Knight Witch Sparky
Skeleton Army Goblin Giant
Skeleton Army Knight Witch Goblin Giant Sparky
Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Knight Baby Dragon Freeze Goblin Giant
Baby Dragon Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze Sparky
Baby Dragon
Baby Dragon Goblin Giant Sparky
Knight Freeze Sparky
Baby Dragon Sparky
Baby Dragon Freeze Witch Goblin Giant
Baby Dragon Witch Sparky
Baby Dragon Freeze
Sparky
Knight Sparky
Baby Dragon
Knight Baby Dragon Sparky
Baby Dragon Freeze
Baby Dragon Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Freeze Sparky
Sparky
Baby Dragon Sparky
Baby Dragon Witch
Baby Dragon Sparky
Sparky
Baby Dragon
Freeze Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Baby Dragon Witch Sparky
Freeze Witch
Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Skeleton Army Freeze Witch
Baby Dragon Witch
Freeze
Knight Baby Dragon Sparky
Baby Dragon
Sparky
Sparky
Baby Dragon Freeze Witch Sparky
Witch
Baby Dragon Freeze Witch Goblin Giant Sparky

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