My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Barbarians
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Knight Barbarians Elite Barbarians Inferno Tower Wizard
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Knight Barbarians Elite Barbarians Wizard
Fireball
Barbarians Elite Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Knight Elite Barbarians Inferno Tower Wizard
Rocket
Barbarians Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Barbarians Inferno Tower Wizard Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Knight Barbarians Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Royal Giant
Knight
Zap Elite Barbarians Wizard
Barbarians
Royal Giant
Zap Elite Barbarians Wizard Rocket
Elite Barbarians
Zap Knight Royal Giant Wizard
Inferno Tower
Wizard
Knight Royal Giant Elite Barbarians
Rocket
Royal Giant

Defense Synergies 1 6

Zap
Knight Barbarians Elite Barbarians Inferno Tower
Knight
Inferno Tower Zap Wizard
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Inferno Tower
Knight Zap
Wizard
Knight Elite Barbarians
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Inferno Tower Wizard
Barbarians Elite Barbarians Inferno Tower Zap Knight
Barbarians Inferno Tower Rocket Knight Elite Barbarians
Barbarians Elite Barbarians Inferno Tower Knight
Barbarians Elite Barbarians Rocket
Zap
Inferno Tower Rocket Zap Wizard
Rocket Zap Barbarians Inferno Tower
Barbarians Inferno Tower Elite Barbarians
Knight Elite Barbarians Barbarians Inferno Tower
Barbarians Zap Knight Wizard
Inferno Tower Zap Wizard
Barbarians Inferno Tower Zap Knight Elite Barbarians Wizard Rocket
Wizard Rocket Zap Barbarians
Barbarians Elite Barbarians Inferno Tower Knight
Barbarians Inferno Tower Rocket Zap Elite Barbarians
Barbarians Wizard Knight Elite Barbarians Inferno Tower
Zap Knight Barbarians Elite Barbarians Wizard
Zap Wizard Knight Barbarians
Barbarians Elite Barbarians Inferno Tower
Wizard Knight Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Wizard Rocket
Barbarians Zap Knight Elite Barbarians Inferno Tower Rocket
Rocket Zap Knight Barbarians Elite Barbarians Inferno Tower
Barbarians Inferno Tower Knight Elite Barbarians
Wizard Rocket Zap
Rocket Knight Barbarians Elite Barbarians Inferno Tower
Inferno Tower Knight Barbarians Elite Barbarians
Zap Rocket Knight Barbarians Elite Barbarians Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Elite Barbarians Inferno Tower
Rocket Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Knight Inferno Tower Wizard
Wizard Barbarians
Barbarians Elite Barbarians Inferno Tower Zap Knight Rocket
Zap Barbarians Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap
Rocket
Knight Barbarians Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Elite Barbarians
Rocket Zap Knight Wizard
Zap Wizard Rocket
Rocket Knight Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap Barbarians
Zap Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Wizard
Zap Rocket Wizard
Elite Barbarians
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Barbarians Rocket
Rocket Zap Wizard
Knight Wizard Rocket
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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