My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Mega Minion Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Mega Minion Balloon
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Knight
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Mega Minion Mini P.E.K.K.A Balloon
Fireball
Mega Minion Balloon
Poison
Bats Mega Minion Balloon
Lightning
Knight Mega Minion Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Mega Minion Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Mega Minion Mini P.E.K.K.A Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Mega Minion Mini P.E.K.K.A
Bats
Knight Balloon Ice Spirit Mega Minion Mini P.E.K.K.A
Arrows
Balloon Knight Mega Minion Mini P.E.K.K.A Freeze
Knight
Ice Spirit Bats Mega Minion Balloon Arrows
Mega Minion
Knight Ice Spirit Bats Arrows Balloon
Mini P.E.K.K.A
Ice Spirit Bats Arrows
Freeze
Balloon Arrows
Balloon
Ice Spirit Bats Arrows Knight Freeze Mega Minion

Defense Synergies 3 11

Ice Spirit
Mini P.E.K.K.A Bats Knight Mega Minion
Bats
Knight Ice Spirit Mini P.E.K.K.A Freeze
Arrows
Knight Mega Minion Mini P.E.K.K.A
Knight
Bats Mega Minion Ice Spirit Arrows Mini P.E.K.K.A
Mega Minion
Knight Ice Spirit Arrows Freeze
Mini P.E.K.K.A
Ice Spirit Bats Arrows Knight Freeze
Freeze
Bats Mega Minion Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion
Mini P.E.K.K.A Ice Spirit Bats Knight Mega Minion
Mini P.E.K.K.A Bats Knight Mega Minion Freeze
Mini P.E.K.K.A Bats Knight Mega Minion
Arrows Mini P.E.K.K.A
Arrows Freeze Bats Mega Minion
Bats Mega Minion Ice Spirit Arrows Freeze
Arrows
Mini P.E.K.K.A
Knight Ice Spirit Mini P.E.K.K.A
Bats Arrows Knight Mega Minion Freeze
Arrows Mega Minion Bats
Mini P.E.K.K.A Ice Spirit Bats Knight Freeze
Ice Spirit Bats Arrows Mega Minion Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A Freeze
Bats Arrows Knight Mini P.E.K.K.A
Ice Spirit Arrows Bats Knight Mega Minion
Arrows Freeze Ice Spirit Bats Knight Mega Minion
Mini P.E.K.K.A
Bats Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Mega Minion Mini P.E.K.K.A
Ice Spirit Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight
Knight Mini P.E.K.K.A
Arrows Ice Spirit Bats Freeze
Mini P.E.K.K.A Bats Knight Mega Minion
Mini P.E.K.K.A Knight
Freeze Ice Spirit Bats Knight Mega Minion Mini P.E.K.K.A
Mega Minion
Bats Knight Mega Minion Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight
Ice Spirit Bats Knight Mega Minion Mini P.E.K.K.A Freeze
Bats Arrows Mega Minion Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows
Arrows Ice Spirit Bats Mega Minion Freeze
Arrows
Arrows Ice Spirit Freeze
Arrows
Bats Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Freeze Ice Spirit
Mega Minion
Arrows
Arrows
Arrows
Bats Arrows
Ice Spirit Bats Mega Minion Freeze
Mega Minion Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Bats Freeze
Arrows Mega Minion
Freeze
Arrows
Knight Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Mega Minion
Ice Spirit Bats Freeze
Bats
Freeze

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