My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Giant Skeleton Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Hog Rider Baby Dragon Giant Skeleton Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Ram Rider
Giant Snowball
Minion Horde Hog Rider Baby Dragon Princess Ram Rider
Zap
Minion Horde Princess Ram Rider
Barbarian Barrel
Knight Valkyrie Giant Skeleton Princess
The Log
Hog Rider Giant Skeleton Princess Ram Rider
Earthquake
Hog Rider
Arrows
Minion Horde Princess
Royal Delivery
Knight Minion Horde Valkyrie Hog Rider Baby Dragon Giant Skeleton Princess Ram Rider
Fireball
Minion Horde Hog Rider Baby Dragon Princess Ram Rider
Poison
Minion Horde Princess
Lightning
Knight Valkyrie Baby Dragon Ram Rider
Rocket
Minion Horde Valkyrie Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Valkyrie Hog Rider Baby Dragon Minion Horde Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Princess Valkyrie Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Princess Minion Horde Ram Rider
Minion Horde
Knight Hog Rider Giant Skeleton
Valkyrie
Hog Rider Baby Dragon Giant Skeleton Ram Rider
Hog Rider
Knight Valkyrie Minion Horde Baby Dragon Giant Skeleton Princess
Baby Dragon
Knight Valkyrie Hog Rider Giant Skeleton Ram Rider
Giant Skeleton
Minion Horde Valkyrie Hog Rider Baby Dragon Princess
Princess
Knight Hog Rider Giant Skeleton
Ram Rider
Knight Valkyrie Baby Dragon

Defense Synergies 1 6

Knight
Princess Minion Horde Baby Dragon
Minion Horde
Knight
Valkyrie
Baby Dragon Princess
Hog Rider
Baby Dragon
Knight Valkyrie Giant Skeleton
Giant Skeleton
Baby Dragon Princess
Princess
Knight Valkyrie Giant Skeleton
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Baby Dragon Ram Rider
Minion Horde Knight Valkyrie Ram Rider
Minion Horde Ram Rider Knight Valkyrie Giant Skeleton
Minion Horde Knight Valkyrie Ram Rider
Valkyrie Giant Skeleton Princess
Valkyrie Baby Dragon
Minion Horde Ram Rider Baby Dragon Princess
Valkyrie Baby Dragon Giant Skeleton Ram Rider
Minion Horde Princess
Knight Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Knight Baby Dragon Giant Skeleton Princess Ram Rider
Minion Horde Baby Dragon Princess Ram Rider
Minion Horde Knight Valkyrie Giant Skeleton Ram Rider
Valkyrie Minion Horde Baby Dragon Princess
Knight Minion Horde Ram Rider
Minion Horde Ram Rider
Minion Horde Knight Valkyrie
Knight Minion Horde Valkyrie Baby Dragon Ram Rider
Valkyrie Baby Dragon Knight Giant Skeleton Princess Ram Rider
Ram Rider
Valkyrie Knight Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Giant Skeleton
Knight Valkyrie Baby Dragon
Giant Skeleton Knight Minion Horde Valkyrie Ram Rider
Valkyrie Giant Skeleton Knight Minion Horde Ram Rider
Giant Skeleton Knight Minion Horde Valkyrie Ram Rider
Minion Horde Baby Dragon Princess Ram Rider
Knight Minion Horde Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Knight Minion Horde Valkyrie
Minion Horde Giant Skeleton Knight Valkyrie Baby Dragon
Minion Horde
Knight Minion Horde Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Knight Minion Horde Valkyrie Ram Rider
Minion Horde Valkyrie Baby Dragon Princess
Knight Minion Horde Valkyrie Baby Dragon Giant Skeleton
Valkyrie Minion Horde Baby Dragon Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Princess Ram Rider
Minion Horde Baby Dragon Giant Skeleton
Knight Valkyrie Giant Skeleton
Minion Horde Valkyrie Baby Dragon
Minion Horde Baby Dragon Princess Ram Rider
Minion Horde Baby Dragon Princess
Baby Dragon Princess Ram Rider
Ram Rider
Minion Horde
Knight Minion Horde Valkyrie Princess Ram Rider
Baby Dragon Princess
Knight Baby Dragon Princess
Minion Horde Baby Dragon Princess
Princess Baby Dragon
Minion Horde Baby Dragon Princess
Minion Horde Baby Dragon Princess
Minion Horde
Baby Dragon Princess
Valkyrie Baby Dragon Princess
Minion Horde Baby Dragon Giant Skeleton
Princess
Minion Horde Baby Dragon
Valkyrie Baby Dragon Princess
Minion Horde
Baby Dragon Princess Ram Rider
Baby Dragon Princess Ram Rider
Baby Dragon
Minion Horde Baby Dragon Princess
Minion Horde
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde Giant Skeleton
Princess
Minion Horde Princess
Baby Dragon Princess Ram Rider
Knight Minion Horde Valkyrie Baby Dragon Princess
Baby Dragon Princess
Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton Princess
Princess
Baby Dragon Giant Skeleton Princess

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