My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Sparky
Giant Snowball
Minions Goblin Barrel Guards Baby Dragon
Zap
Minions Goblin Barrel Guards Sparky
Barbarian Barrel
Knight Goblin Barrel Guards Sparky
The Log
Goblin Barrel Guards Sparky
Earthquake
Goblin Barrel Guards
Arrows
Minions Goblin Barrel Guards
Royal Delivery
Knight Minions Goblin Barrel Guards Baby Dragon Sparky
Fireball
Minions Goblin Barrel Baby Dragon Sparky
Poison
Minions Guards Sparky
Lightning
Knight Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Tornado Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Barrel Guards Tornado Baby Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Goblin Barrel
Knight
Minions Goblin Barrel Baby Dragon Arrows Sparky
Minions
Knight Baby Dragon Sparky
Goblin Barrel
Knight Arrows Guards Baby Dragon Sparky
Guards
Goblin Barrel
Tornado
Baby Dragon Sparky
Baby Dragon
Knight Tornado Minions Goblin Barrel Sparky
Sparky
Arrows Tornado Knight Minions Goblin Barrel Baby Dragon

Defense Synergies 2 11

Arrows
Knight Tornado Sparky
Knight
Minions Arrows Tornado Baby Dragon Sparky
Minions
Knight Baby Dragon
Goblin Barrel
Guards
Baby Dragon Sparky
Tornado
Sparky Arrows Knight Baby Dragon Sparky
Baby Dragon
Knight Minions Guards Tornado
Sparky
Tornado Arrows Knight Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon Sparky
Sparky Knight Minions
Tornado Sparky Knight Minions
Sparky Knight Minions Guards
Arrows Tornado Sparky
Arrows Tornado Minions Guards Baby Dragon
Minions Tornado Arrows Baby Dragon
Arrows Baby Dragon Sparky
Sparky Minions Tornado
Knight Guards Tornado Sparky
Minions Guards Arrows Knight Tornado Baby Dragon
Arrows Minions Tornado Baby Dragon
Sparky Knight Minions Guards
Sparky Arrows Minions Guards Tornado Baby Dragon
Sparky Knight
Tornado Sparky
Sparky Arrows Knight Minions Tornado
Arrows Knight Minions Guards Tornado Baby Dragon
Arrows Tornado Baby Dragon Knight Minions Guards
Sparky Tornado
Arrows Knight Minions Guards Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Sparky
Arrows Knight Baby Dragon
Guards Knight Minions Sparky
Guards Knight Tornado Sparky
Knight Guards Sparky
Arrows Minions Tornado Baby Dragon
Guards Sparky Knight Minions
Knight Sparky
Knight Minions Tornado Baby Dragon Sparky
Guards Sparky
Knight Minions Guards Sparky
Arrows Guards Tornado
Knight Guards Sparky
Baby Dragon Sparky
Guards Sparky Knight Minions Tornado Baby Dragon
Arrows Minions Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Baby Dragon Sparky
Arrows Tornado Baby Dragon
Arrows Baby Dragon Sparky
Arrows Knight Guards Sparky
Arrows Baby Dragon Sparky
Arrows Minions Tornado Baby Dragon
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon
Arrows Tornado
Minions Guards Tornado Sparky
Arrows Knight Tornado Sparky
Arrows Tornado Baby Dragon
Knight Baby Dragon Sparky
Arrows Minions Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Tornado Sparky
Minions Sparky
Arrows Baby Dragon Sparky
Arrows Tornado Baby Dragon
Minions Baby Dragon Sparky
Arrows Tornado
Tornado Sparky
Arrows Baby Dragon
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Minions Guards
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Guards
Arrows Tornado Baby Dragon
Arrows
Knight Baby Dragon Sparky
Arrows Baby Dragon
Arrows Tornado Sparky
Sparky
Minions Guards Tornado Baby Dragon Sparky
Tornado
Tornado Baby Dragon Sparky

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