My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Princess
Zap
Minions Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Princess
The Log
Goblin Barrel Princess
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel Princess
Royal Delivery
Knight Minions Goblin Barrel Princess
Fireball
Minions Inferno Tower Goblin Barrel Princess
Poison
Minions Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Barrel Tornado Princess Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Goblin Barrel
Knight
Minions Goblin Barrel Princess Arrows Fireball
Minions
Knight
Fireball
Arrows Tornado Knight Princess
Inferno Tower
Goblin Barrel
Knight Arrows Princess
Tornado
Fireball Princess
Princess
Knight Fireball Goblin Barrel Tornado

Defense Synergies 4 12

Arrows
Knight Fireball Inferno Tower Tornado
Knight
Minions Inferno Tower Princess Arrows Fireball Tornado
Minions
Knight Inferno Tower
Fireball
Tornado Arrows Knight Inferno Tower Princess
Inferno Tower
Knight Arrows Minions Fireball Tornado Princess
Goblin Barrel
Tornado
Fireball Arrows Knight Inferno Tower Princess
Princess
Knight Fireball Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Inferno Tower
Inferno Tower Knight Minions
Inferno Tower Tornado Knight Minions
Inferno Tower Knight Minions
Arrows Fireball Tornado Princess
Arrows Fireball Tornado Minions
Minions Inferno Tower Tornado Arrows Fireball Princess
Arrows Fireball Inferno Tower
Inferno Tower Minions Tornado Princess
Knight Tornado Inferno Tower
Minions Arrows Knight Fireball Tornado Princess
Arrows Minions Inferno Tower Fireball Tornado Princess
Inferno Tower Knight Minions Fireball
Fireball Arrows Minions Tornado Princess
Inferno Tower Knight
Inferno Tower Tornado Fireball
Arrows Knight Minions Fireball Inferno Tower Tornado
Arrows Fireball Knight Minions Tornado
Arrows Tornado Knight Minions Fireball Princess
Inferno Tower Tornado
Arrows Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Arrows Knight
Knight Minions Inferno Tower
Knight Fireball Inferno Tower Tornado
Inferno Tower Knight
Arrows Fireball Minions Tornado Princess
Knight Minions Fireball Inferno Tower
Inferno Tower Knight
Knight Minions Fireball Inferno Tower Tornado
Inferno Tower
Knight Minions Inferno Tower
Arrows Fireball Tornado
Knight Fireball Inferno Tower
Fireball Princess
Inferno Tower Knight Minions Fireball Tornado
Arrows Minions Fireball Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Tornado Princess
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Minions Tornado Princess
Arrows Tornado Princess
Arrows Fireball Tornado Princess
Arrows Fireball Tornado
Minions Fireball Tornado
Arrows Knight Fireball Tornado Princess
Fireball Arrows Tornado Princess
Knight Fireball Princess
Arrows Minions Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball Tornado
Minions
Arrows Fireball Princess
Arrows Fireball Tornado Princess
Minions Fireball
Arrows Fireball Tornado Princess
Tornado
Arrows Fireball
Arrows Tornado Fireball Princess
Arrows Fireball Tornado Princess
Fireball Arrows Tornado Princess
Fireball Arrows Tornado
Arrows Fireball Tornado Princess
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Minions Fireball Princess
Fireball Arrows Tornado Princess
Arrows Fireball
Fireball Knight Princess
Arrows Fireball Princess
Arrows Fireball Tornado
Minions Fireball Tornado Princess
Fireball Tornado Princess
Fireball Tornado Princess

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