My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Bats Archers Miner
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Knight Mortar
The Log
Archers
Earthquake
Archers Mortar
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Miner
Fireball
Archers Mortar
Poison
Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Miner Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap Mortar
Zap
Fireball Miner Bats Archers Knight Mortar The Log
Archers
Knight Zap Mortar Miner
Knight
Bats Archers Mortar Zap Fireball The Log Miner
Mortar
Knight Miner Bats Zap Archers Fireball The Log
Fireball
Zap Knight Mortar The Log Miner
The Log
Zap Knight Mortar Fireball Miner
Miner
Bats Zap Mortar Archers Knight Fireball The Log

Defense Synergies 4 17

Bats
Knight Zap Mortar The Log
Zap
Fireball Bats Archers Knight Mortar The Log Miner
Archers
Knight Zap Mortar The Log
Knight
Bats Archers Zap Mortar Fireball The Log
Mortar
Bats Zap Archers Knight Fireball The Log
Fireball
Zap The Log Knight Mortar Miner
The Log
Fireball Bats Zap Archers Knight Mortar Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball The Log
Bats Zap Knight Mortar The Log
Mortar Bats Archers Knight
Bats Knight Mortar
Fireball The Log
Fireball The Log Bats Zap Archers
Bats Zap Archers Mortar Fireball
Zap Fireball The Log
Mortar
Knight Archers Miner
Bats Archers Zap Knight Fireball The Log
Bats Zap Archers Fireball
Mortar Bats Zap Knight Fireball The Log
Fireball Bats Zap Mortar The Log
Knight Mortar
Zap Mortar Fireball The Log
Bats Knight Mortar Fireball
Mortar Fireball Bats Zap Archers Knight The Log
Zap Mortar The Log Bats Archers Knight Fireball
Mortar
Bats Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball
Fireball Zap Archers Knight Mortar The Log Miner
Bats Zap Knight The Log
Bats Zap Knight Fireball The Log
Knight
Fireball Bats Zap Archers
Bats Archers Knight Fireball
Knight
Zap Bats Knight Mortar Fireball The Log
Bats Knight
Zap Fireball The Log
Knight Fireball
Archers Fireball
Bats Zap Archers Knight Mortar Fireball The Log
Bats Zap Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Zap The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball Zap Mortar The Log
Fireball Bats Zap
Archers Mortar The Log
Fireball The Log Zap
Fireball The Log Miner Zap Mortar
Bats Fireball
Miner Zap Knight Mortar Fireball The Log
Fireball Zap Archers
Knight Mortar Fireball The Log Miner
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Zap Archers Mortar Fireball The Log
Zap Mortar Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Mortar Fireball The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Miner Zap
Fireball Zap Mortar The Log Miner
Fireball Miner Zap Mortar The Log
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Mortar Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Bats Archers Fireball
Fireball Zap Archers
The Log Fireball
Fireball Miner Knight
The Log Zap Mortar Fireball
Zap Fireball
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Mortar Fireball The Log Miner

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