My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians Hog Rider Royal Hogs
Giant Snowball
Skeletons Archers Hog Rider Royal Hogs
Zap
Skeletons Archers Royal Hogs
Barbarian Barrel
Skeletons Archers Knight Elite Barbarians Wizard Royal Hogs
The Log
Skeletons Archers Elite Barbarians Hog Rider Royal Hogs
Earthquake
Skeletons Archers Hog Rider Royal Hogs
Arrows
Skeletons Archers Royal Hogs
Royal Delivery
Skeletons Archers Knight Elite Barbarians Hog Rider Wizard Royal Hogs
Fireball
Archers Elite Barbarians Hog Rider Wizard Royal Hogs
Poison
Archers Wizard Royal Hogs
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Fireball Hog Rider Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Knight Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Elite Barbarians Hog Rider Royal Hogs
Knight
Archers Hog Rider Elite Barbarians Fireball Wizard Royal Hogs
Elite Barbarians
Archers Knight Fireball Hog Rider Wizard
Fireball
Hog Rider Knight Elite Barbarians Royal Hogs
Hog Rider
Knight Fireball Archers Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider Royal Hogs
Royal Hogs
Archers Knight Fireball Wizard

Defense Synergies 1 7

Skeletons
Archers Knight Elite Barbarians Wizard
Archers
Knight Skeletons
Knight
Archers Skeletons Fireball Wizard
Elite Barbarians
Skeletons Wizard
Fireball
Knight
Hog Rider
Wizard
Skeletons Knight Elite Barbarians
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Elite Barbarians Skeletons Knight
Skeletons Archers Knight Elite Barbarians
Elite Barbarians Skeletons Knight
Elite Barbarians Fireball
Fireball Skeletons Archers
Archers Fireball Wizard
Fireball
Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Archers
Archers Skeletons Knight Fireball Wizard
Archers Fireball Wizard
Skeletons Knight Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Knight
Elite Barbarians Fireball
Wizard Skeletons Knight Elite Barbarians Fireball
Fireball Archers Knight Elite Barbarians Wizard
Wizard Archers Knight Fireball
Elite Barbarians
Wizard Archers Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Elite Barbarians Fireball
Fireball Archers Knight Elite Barbarians Wizard
Skeletons Knight Elite Barbarians
Knight Elite Barbarians Fireball
Skeletons Knight Elite Barbarians
Fireball Wizard Skeletons Archers
Skeletons Archers Knight Elite Barbarians Fireball
Knight Elite Barbarians
Skeletons Knight Elite Barbarians Fireball
Skeletons
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Skeletons Knight Fireball Wizard
Wizard Archers Fireball
Elite Barbarians Skeletons Archers Knight Fireball
Archers Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Knight Fireball Wizard
Fireball Archers Wizard
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Archers Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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