My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Dart Goblin Night Witch
Zap
Archers Dart Goblin Night Witch
Barbarian Barrel
Archers Knight Dart Goblin Bomb Tower Night Witch
The Log
Archers Dart Goblin
Earthquake
Archers Bomb Tower
Arrows
Archers Dart Goblin Night Witch
Royal Delivery
Archers Knight Dart Goblin Night Witch
Fireball
Archers Dart Goblin Bomb Tower Night Witch
Poison
Archers Dart Goblin Bomb Tower Night Witch
Lightning
Knight Bomb Tower Night Witch
Rocket
Bomb Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Dart Goblin Bomb Tower Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Golem
Arrows
Golem Archers Knight Lightning Night Witch
Knight
Archers Dart Goblin Arrows Night Witch
Dart Goblin
Knight Golem
Bomb Tower
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Archers Dart Goblin
Night Witch
Golem Arrows Knight

Defense Synergies 3 8

Archers
Knight Dart Goblin Bomb Tower
Arrows
Knight Bomb Tower Lightning
Knight
Archers Dart Goblin Bomb Tower Arrows Night Witch
Dart Goblin
Knight Archers Bomb Tower Night Witch
Bomb Tower
Knight Archers Arrows Dart Goblin
Lightning
Arrows
Golem
Night Witch
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Dart Goblin
Bomb Tower Knight Dart Goblin Night Witch
Bomb Tower Archers Knight Dart Goblin Lightning Night Witch
Bomb Tower Night Witch Knight Dart Goblin
Lightning Arrows Bomb Tower
Arrows Archers Dart Goblin Bomb Tower Night Witch
Dart Goblin Lightning Archers Arrows Bomb Tower Night Witch
Lightning Arrows Dart Goblin Bomb Tower
Bomb Tower Night Witch
Knight Archers Dart Goblin Night Witch
Archers Dart Goblin Arrows Knight Bomb Tower Night Witch
Arrows Archers Dart Goblin Night Witch
Bomb Tower Night Witch Knight Lightning
Bomb Tower Arrows Dart Goblin Night Witch
Knight Bomb Tower
Bomb Tower Lightning
Bomb Tower Arrows Knight Night Witch
Arrows Bomb Tower Archers Knight Dart Goblin Night Witch
Arrows Bomb Tower Archers Knight Dart Goblin
Dart Goblin Bomb Tower
Archers Arrows Knight Dart Goblin Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Bomb Tower Lightning
Knight Bomb Tower Lightning
Lightning Knight Night Witch
Knight Night Witch
Arrows Archers Dart Goblin Bomb Tower
Archers Knight Dart Goblin Bomb Tower Lightning Night Witch
Knight Bomb Tower
Lightning Knight Bomb Tower
Dart Goblin
Knight Dart Goblin Bomb Tower
Lightning Arrows
Lightning Knight Bomb Tower Night Witch
Archers Dart Goblin Bomb Tower
Archers Knight Dart Goblin Bomb Tower Lightning Night Witch
Arrows Archers Dart Goblin Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Knight Dart Goblin
Arrows
Arrows Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Night Witch
Lightning Arrows Knight Dart Goblin
Lightning Archers Arrows Dart Goblin
Lightning Knight Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows
Lightning Night Witch
Lightning Archers Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Arrows Dart Goblin Lightning
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Archers Arrows Dart Goblin Night Witch
Lightning Dart Goblin
Lightning Night Witch
Lightning Arrows Dart Goblin Night Witch
Lightning Arrows
Arrows Lightning
Lightning Archers Dart Goblin Night Witch
Lightning Archers Arrows Dart Goblin
Arrows
Lightning Knight Dart Goblin
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin

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