My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Dart Goblin Guards Inferno Dragon
Zap
Dart Goblin Guards Inferno Dragon
Barbarian Barrel
Knight Dart Goblin Wizard Guards
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Wizard Guards Inferno Dragon
Fireball
Dart Goblin Wizard Inferno Dragon
Poison
Dart Goblin Wizard Guards
Lightning
Knight Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Guards Tornado Poison Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wizard Poison The Log
Dart Goblin
Knight The Log
Wizard
Tornado Knight
Guards
The Log
Tornado
Wizard Poison The Log
Poison
Knight Tornado The Log
The Log
Knight Dart Goblin Guards Tornado Poison
Inferno Dragon

Defense Synergies 2 17

Knight
Dart Goblin Wizard Tornado Poison The Log
Dart Goblin
Knight Guards Tornado The Log Inferno Dragon
Wizard
Tornado Knight Guards The Log
Guards
Dart Goblin Wizard Poison The Log
Tornado
Wizard Knight Dart Goblin Poison The Log Inferno Dragon
Poison
Knight Guards Tornado The Log
The Log
Knight Dart Goblin Wizard Guards Tornado Poison Inferno Dragon
Inferno Dragon
Dart Goblin Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard The Log
Inferno Dragon Knight Dart Goblin The Log
Tornado Knight Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Guards
Tornado Poison The Log
Tornado The Log Dart Goblin Guards
Dart Goblin Tornado Inferno Dragon Wizard Poison
Dart Goblin Poison The Log
Inferno Dragon Tornado
Knight Guards Tornado Dart Goblin
Dart Goblin Guards Poison Knight Wizard Tornado The Log
Inferno Dragon Dart Goblin Wizard Tornado Poison
Knight Wizard Guards The Log
Wizard Dart Goblin Guards Tornado Poison The Log
Inferno Dragon Knight
Tornado The Log Inferno Dragon
Wizard Knight Tornado Poison
Knight Dart Goblin Wizard Guards Tornado The Log
Wizard Tornado Poison The Log Knight Dart Goblin Guards Inferno Dragon
Dart Goblin Tornado Inferno Dragon
Wizard Knight Dart Goblin Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Knight Wizard The Log Inferno Dragon
Guards Knight The Log
Guards Knight Tornado The Log
Knight Guards Inferno Dragon
Wizard Poison Dart Goblin Tornado
Guards Knight Dart Goblin
Knight Inferno Dragon
Knight Tornado Poison The Log Inferno Dragon
Dart Goblin Guards Inferno Dragon
Inferno Dragon Knight Dart Goblin Guards
Guards Tornado Poison The Log
Knight Wizard Guards
Wizard Dart Goblin
Guards Knight Dart Goblin Tornado Poison The Log Inferno Dragon
Poison Dart Goblin Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Guards The Log
Poison Dart Goblin Tornado The Log
Dart Goblin Poison The Log
Knight Dart Goblin Guards Poison The Log
Wizard Poison The Log
Wizard Poison Dart Goblin Tornado
Dart Goblin Wizard Tornado Poison The Log
Poison The Log Dart Goblin Wizard Tornado
Poison The Log Dart Goblin Wizard Tornado
Guards Tornado Poison
Poison Knight Dart Goblin Wizard Tornado The Log
Poison Dart Goblin Wizard Tornado
Poison Knight Dart Goblin The Log
Dart Goblin Poison
Dart Goblin Poison The Log
Dart Goblin Wizard Poison The Log
Dart Goblin Wizard Poison The Log
Tornado Poison
Dart Goblin Wizard Poison The Log
Dart Goblin Wizard Tornado Poison The Log
Poison The Log
Wizard Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Wizard
Inferno Dragon
Poison The Log Dart Goblin Wizard Tornado
Wizard Tornado Poison The Log
Poison Dart Goblin Tornado The Log
Poison Dart Goblin Wizard Tornado
Dart Goblin Wizard Guards Poison
Poison Dart Goblin Wizard The Log
Poison
Wizard Poison The Log
Dart Goblin Guards
Poison Dart Goblin Wizard Tornado
The Log
Poison Knight Dart Goblin Wizard
The Log Dart Goblin Wizard Poison
Tornado Poison
Dart Goblin
Dart Goblin Guards Tornado Poison The Log
Dart Goblin Tornado Poison
Poison Dart Goblin Tornado The Log

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