My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

The Log Fisherman Lumberjack Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon Lumberjack
Zap
Bats Royal Giant Guards Inferno Dragon
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Inferno Dragon Lumberjack
Fireball
Wizard Inferno Dragon Lumberjack
Poison
Bats Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Mini P.E.K.K.A Inferno Dragon Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap
Bats Royal Giant Mini P.E.K.K.A Guards Lumberjack
Royal Giant
Bats Zap Wizard Guards Lumberjack
Mini P.E.K.K.A
Bats Zap Wizard Lumberjack
Wizard
Royal Giant Mini P.E.K.K.A Lumberjack
Guards
Zap Royal Giant Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Zap Royal Giant Mini P.E.K.K.A Wizard Guards

Defense Synergies 1 12

Bats
Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap
Mini P.E.K.K.A Bats Guards Inferno Dragon Lumberjack
Royal Giant
Mini P.E.K.K.A
Zap Bats Wizard Guards
Wizard
Mini P.E.K.K.A Guards Lumberjack
Guards
Zap Mini P.E.K.K.A Wizard Lumberjack
Inferno Dragon
Bats Zap
Lumberjack
Bats Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Bats Zap
Mini P.E.K.K.A Lumberjack Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Bats Guards
Mini P.E.K.K.A Lumberjack
Bats Zap Guards Lumberjack
Bats Inferno Dragon Zap Wizard
Zap
Mini P.E.K.K.A Inferno Dragon Lumberjack
Guards Mini P.E.K.K.A Lumberjack
Bats Guards Zap Wizard Lumberjack
Inferno Dragon Bats Zap Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Wizard Guards
Wizard Bats Zap Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Bats Mini P.E.K.K.A Lumberjack
Bats Zap Wizard Guards Lumberjack
Zap Wizard Bats Guards Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Bats Mini P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Zap
Zap Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack
Guards Lumberjack Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack Bats Zap
Mini P.E.K.K.A Guards Inferno Dragon Lumberjack
Wizard Bats Zap
Mini P.E.K.K.A Guards Bats Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Bats Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Guards Lumberjack
Zap Guards
Mini P.E.K.K.A Wizard Guards Lumberjack
Wizard
Guards Bats Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Bats Zap Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Guards Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Guards
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Bats Guards
Zap Wizard
Mini P.E.K.K.A Wizard Lumberjack
Zap Wizard
Zap
Zap Bats Guards
Bats Zap
Zap

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