My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Rascals Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Guards Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Wall Breakers Guards Inferno Dragon
Zap
Fire Spirit Goblin Gang Wall Breakers Guards Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Rascals Wall Breakers Guards
The Log
Fire Spirit Goblin Gang Rascals Wall Breakers Guards
Earthquake
Goblin Gang Guards
Arrows
Fire Spirit Goblin Gang Rascals Wall Breakers Guards
Royal Delivery
Fire Spirit Goblin Gang Rascals Mega Minion Wall Breakers Guards Inferno Dragon
Fireball
Goblin Gang Rascals Mega Minion Wall Breakers Inferno Dragon
Poison
Goblin Gang Rascals Mega Minion Guards
Lightning
Mega Minion Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Goblin Gang Mega Minion Guards Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Wall Breakers Inferno Dragon
Arrows
Mega Minion Wall Breakers
Goblin Gang
Rascals
Mega Minion Wall Breakers
Mega Minion
Fire Spirit Arrows Rascals
Wall Breakers
Fire Spirit Arrows Rascals
Guards
Inferno Dragon
Fire Spirit

Defense Synergies 0 5

Fire Spirit
Arrows
Mega Minion
Goblin Gang
Rascals Guards Inferno Dragon
Rascals
Goblin Gang
Mega Minion
Arrows Guards
Wall Breakers
Guards
Goblin Gang Mega Minion
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Inferno Dragon Goblin Gang Rascals Mega Minion
Goblin Gang Fire Spirit Rascals Mega Minion Inferno Dragon
Inferno Dragon Goblin Gang Rascals Mega Minion Guards
Arrows
Arrows Goblin Gang Fire Spirit Rascals Mega Minion Guards
Mega Minion Inferno Dragon Fire Spirit Arrows Goblin Gang Rascals
Arrows Rascals
Inferno Dragon Goblin Gang Rascals
Goblin Gang Guards Fire Spirit Rascals
Goblin Gang Guards Arrows Rascals Mega Minion
Arrows Mega Minion Inferno Dragon Goblin Gang Rascals
Fire Spirit Goblin Gang Rascals Guards
Fire Spirit Arrows Goblin Gang Rascals Mega Minion Guards
Inferno Dragon Goblin Gang Rascals
Goblin Gang Rascals Inferno Dragon
Arrows Goblin Gang Rascals
Fire Spirit Arrows Goblin Gang Rascals Mega Minion Guards
Arrows Fire Spirit Rascals Mega Minion Guards Inferno Dragon
Inferno Dragon
Goblin Gang Rascals Fire Spirit Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Guards
Arrows Goblin Gang Mega Minion Inferno Dragon
Goblin Gang Guards Rascals
Goblin Gang Guards Rascals
Goblin Gang Rascals Guards Inferno Dragon
Fire Spirit Arrows Goblin Gang Rascals
Goblin Gang Rascals Guards Mega Minion
Rascals Inferno Dragon
Mega Minion Inferno Dragon
Goblin Gang Mega Minion Guards Inferno Dragon
Inferno Dragon Rascals Mega Minion Guards
Arrows Guards
Rascals Goblin Gang Guards
Rascals
Goblin Gang Rascals Guards Mega Minion Inferno Dragon
Arrows Rascals Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards
Arrows
Arrows
Arrows Rascals Guards
Fire Spirit Arrows
Arrows Fire Spirit Mega Minion
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblin Gang Guards
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows Mega Minion
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit
Mega Minion Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Arrows
Mega Minion Guards
Mega Minion
Arrows
Arrows
Arrows
Fire Spirit Goblin Gang Guards
Fire Spirit Arrows Mega Minion
Arrows
Goblin Gang Rascals Mega Minion
Arrows
Arrows
Mega Minion
Goblin Gang Rascals Guards

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