My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Goblin Giant Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Prince Giant Skeleton Goblin Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Inferno Dragon
Giant Snowball
Furnace Goblin Hut Inferno Dragon
Zap
Furnace Goblin Hut Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard
The Log
Furnace Goblin Hut Barbarian Hut Prince Giant Skeleton
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Prince Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Furnace Goblin Hut Barbarian Hut Electro Wizard Inferno Dragon
Poison
Furnace Goblin Hut Barbarian Hut Electro Wizard
Lightning
Furnace Goblin Hut Barbarian Hut Prince Electro Wizard Inferno Dragon
Rocket
Furnace Goblin Hut Barbarian Hut Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Electro Wizard Inferno Dragon Goblin Hut Prince Barbarian Hut Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Electro Wizard Inferno Dragon Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Barbarian Hut Prince Giant Skeleton Goblin Giant
Goblin Hut
Furnace Barbarian Hut Prince Giant Skeleton Goblin Giant
Barbarian Hut
Furnace Goblin Hut Giant Skeleton
Prince
Furnace Goblin Hut Electro Wizard
Giant Skeleton
Furnace Goblin Hut Barbarian Hut Electro Wizard
Goblin Giant
Furnace Goblin Hut Electro Wizard
Electro Wizard
Prince Giant Skeleton Goblin Giant
Inferno Dragon

Defense Synergies 0 13

Furnace
Goblin Hut Barbarian Hut Prince Electro Wizard
Goblin Hut
Furnace Barbarian Hut Giant Skeleton Electro Wizard
Barbarian Hut
Furnace Goblin Hut Electro Wizard Inferno Dragon
Prince
Furnace Electro Wizard
Giant Skeleton
Goblin Hut Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Furnace Goblin Hut Barbarian Hut Prince Giant Skeleton Goblin Giant Inferno Dragon
Inferno Dragon
Barbarian Hut Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Goblin Giant Electro Wizard
Barbarian Hut Inferno Dragon Furnace Goblin Hut Prince Electro Wizard
Furnace Goblin Hut Barbarian Hut Prince Giant Skeleton Electro Wizard Inferno Dragon
Goblin Hut Barbarian Hut Prince Inferno Dragon Furnace Electro Wizard
Prince Giant Skeleton
Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Goblin Hut Barbarian Hut
Barbarian Hut Giant Skeleton Goblin Giant Electro Wizard
Barbarian Hut Inferno Dragon Furnace Goblin Hut Prince
Prince Giant Skeleton Electro Wizard
Electro Wizard Furnace Goblin Hut Giant Skeleton Goblin Giant
Inferno Dragon Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Prince Giant Skeleton Electro Wizard
Barbarian Hut Furnace Goblin Hut Prince Electro Wizard
Barbarian Hut Inferno Dragon Furnace Goblin Hut Prince Electro Wizard
Barbarian Hut Furnace Goblin Hut Prince Electro Wizard Inferno Dragon
Barbarian Hut Furnace Goblin Hut Prince Electro Wizard
Furnace Goblin Hut Barbarian Hut Prince Electro Wizard
Furnace Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard Inferno Dragon
Barbarian Hut Goblin Hut Prince Electro Wizard Inferno Dragon
Furnace Prince Giant Skeleton Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Prince Giant Skeleton Electro Wizard
Electro Wizard Prince Inferno Dragon
Giant Skeleton Furnace Goblin Hut Barbarian Hut Prince Goblin Giant Electro Wizard
Prince Giant Skeleton Barbarian Hut Goblin Giant Electro Wizard
Barbarian Hut Giant Skeleton Goblin Hut Prince Goblin Giant Inferno Dragon
Furnace Goblin Hut Goblin Giant Electro Wizard
Prince Furnace Goblin Hut Barbarian Hut Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Barbarian Hut Prince Goblin Giant Inferno Dragon
Giant Skeleton Electro Wizard Goblin Hut Barbarian Hut Prince Inferno Dragon
Goblin Hut Barbarian Hut Goblin Giant Inferno Dragon
Inferno Dragon Goblin Hut Prince Giant Skeleton
Prince Giant Skeleton Goblin Giant Electro Wizard
Prince Giant Skeleton Barbarian Hut Goblin Giant
Furnace Barbarian Hut
Goblin Hut Electro Wizard Furnace Barbarian Hut Prince Giant Skeleton Goblin Giant Inferno Dragon
Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Giant Skeleton
Electro Wizard
Goblin Hut Barbarian Hut Giant Skeleton Goblin Giant
Barbarian Hut Prince Giant Skeleton
Furnace
Furnace Goblin Giant
Furnace
Barbarian Hut
Prince Electro Wizard
Prince Electro Wizard
Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Prince
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Prince Electro Wizard
Prince Giant Skeleton
Prince
Barbarian Hut
Furnace
Inferno Dragon
Electro Wizard
Prince
Furnace Electro Wizard
Electro Wizard Goblin Hut
Electro Wizard
Prince Giant Skeleton
Electro Wizard Goblin Hut Barbarian Hut Prince
Electro Wizard
Prince Electro Wizard
Giant Skeleton
Prince
Giant Skeleton Electro Wizard
Electro Wizard
Prince Giant Skeleton Goblin Giant Electro Wizard

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