My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Baby Dragon Balloon Inferno Dragon
Fireball
Goblin Gang Baby Dragon Balloon Inferno Dragon
Poison
Goblin Gang Balloon
Lightning
Valkyrie Baby Dragon Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Fireball Valkyrie Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Balloon
Fireball
Tornado Baby Dragon
Valkyrie
Balloon Goblin Gang Tornado Baby Dragon
Rage
Balloon
Tornado
Fireball Baby Dragon Valkyrie Balloon
Baby Dragon
Tornado Goblin Gang Fireball Valkyrie Balloon Inferno Dragon
Balloon
Valkyrie Rage Goblin Gang Tornado Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 1 8

Goblin Gang
Valkyrie Inferno Dragon
Fireball
Tornado Valkyrie
Valkyrie
Goblin Gang Fireball Tornado Baby Dragon
Rage
Tornado
Fireball Valkyrie Baby Dragon Inferno Dragon
Baby Dragon
Valkyrie Tornado Inferno Dragon
Balloon
Inferno Dragon
Goblin Gang Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Inferno Dragon Goblin Gang Valkyrie
Goblin Gang Tornado Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Valkyrie Baby Dragon
Tornado Inferno Dragon Goblin Gang Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Valkyrie
Goblin Gang Valkyrie Fireball Tornado Baby Dragon
Inferno Dragon Goblin Gang Fireball Tornado Baby Dragon
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Tornado Baby Dragon
Inferno Dragon Goblin Gang
Tornado Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Valkyrie Tornado
Fireball Goblin Gang Valkyrie Tornado Baby Dragon
Valkyrie Tornado Baby Dragon Fireball Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Valkyrie Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Valkyrie
Goblin Gang Valkyrie Fireball Tornado
Goblin Gang Valkyrie Inferno Dragon
Fireball Goblin Gang Tornado Baby Dragon
Goblin Gang Fireball Valkyrie
Valkyrie Inferno Dragon
Fireball Valkyrie Tornado Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Fireball Valkyrie Tornado
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Goblin Gang Fireball Valkyrie Tornado Baby Dragon Inferno Dragon
Valkyrie Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Fireball Baby Dragon
Fireball Valkyrie Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Valkyrie Baby Dragon
Inferno Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball
Fireball Tornado Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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