My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Clone Witch Inferno Dragon
Zap
Bats Goblin Gang Clone Witch Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Clone Witch Giant Skeleton Bandit
The Log
Goblin Gang Clone Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Clone Witch
Arrows
Bats Goblin Gang Clone Witch
Royal Delivery
Bats Goblin Gang Clone Witch Giant Skeleton Bandit Inferno Dragon
Fireball
Goblin Gang Clone Witch Bandit Inferno Dragon
Poison
Bats Goblin Gang Clone Witch
Lightning
Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Clone Bandit Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Clone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Clone Bandit Inferno Dragon
Arrows
Giant Skeleton Bandit
Goblin Gang
Clone Giant Skeleton Bandit
Clone
Giant Skeleton Bats Goblin Gang Witch Inferno Dragon
Witch
Clone Giant Skeleton Bandit
Giant Skeleton
Bats Clone Arrows Goblin Gang Witch Bandit
Bandit
Bats Arrows Goblin Gang Witch Giant Skeleton
Inferno Dragon
Bats Clone

Defense Synergies 0 10

Bats
Giant Skeleton Bandit Inferno Dragon
Arrows
Giant Skeleton Bandit
Goblin Gang
Giant Skeleton Bandit Inferno Dragon
Clone
Witch
Giant Skeleton Bandit
Giant Skeleton
Bats Arrows Goblin Gang Witch
Bandit
Bats Arrows Goblin Gang Witch
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Goblin Gang Witch Bandit
Goblin Gang Witch Bats Giant Skeleton Bandit Inferno Dragon
Witch Inferno Dragon Bats Goblin Gang Bandit
Arrows Giant Skeleton
Arrows Goblin Gang Bats Bandit
Bats Inferno Dragon Arrows Goblin Gang Witch
Arrows Giant Skeleton Bandit
Witch Inferno Dragon Goblin Gang
Goblin Gang Giant Skeleton Bandit
Bats Goblin Gang Witch Arrows Giant Skeleton Bandit
Arrows Inferno Dragon Bats Goblin Gang Witch
Bats Goblin Gang Witch Giant Skeleton Bandit
Bats Arrows Goblin Gang Witch
Inferno Dragon Goblin Gang Bandit
Goblin Gang Bandit Inferno Dragon
Bats Arrows Goblin Gang Witch
Arrows Bats Goblin Gang Witch Bandit
Arrows Witch Bats Giant Skeleton Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Bats Arrows Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Giant Skeleton Bandit
Bandit Arrows Goblin Gang Inferno Dragon
Goblin Gang Giant Skeleton Bandit Bats Witch
Goblin Gang Giant Skeleton Bats Bandit
Giant Skeleton Goblin Gang Witch Bandit Inferno Dragon
Arrows Bats Goblin Gang Witch
Goblin Gang Bats Witch Giant Skeleton Bandit
Giant Skeleton Inferno Dragon
Giant Skeleton Bats Witch Bandit Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Bats Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Witch Bandit
Witch
Goblin Gang Witch Bats Giant Skeleton Inferno Dragon
Bats Arrows Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Bandit
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Bandit
Bats Goblin Gang
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Bats
Arrows Bandit
Arrows Witch
Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Bats Arrows Witch
Bats Witch
Arrows Bandit
Arrows
Giant Skeleton
Arrows
Bats Goblin Gang Witch Bandit
Arrows Witch
Arrows
Goblin Gang
Arrows
Arrows Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton Bandit

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