My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Bats Wall Breakers Inferno Dragon
Zap
Skeletons Bats Wall Breakers Inferno Dragon
Barbarian Barrel
Skeletons Wall Breakers Royal Ghost
The Log
Skeletons Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Wall Breakers Royal Ghost Inferno Dragon
Fireball
Wall Breakers Inferno Dragon
Poison
Bats
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Arrows Royal Ghost Inferno Dragon Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Wall Breakers Inferno Dragon
Arrows
Giant Wall Breakers Lightning
Giant
Bats Arrows Lightning Royal Ghost
Wall Breakers
Bats Arrows Royal Ghost
Lightning
Giant Arrows
Royal Ghost
Giant Wall Breakers
Inferno Dragon
Bats

Defense Synergies 0 5

Skeletons
Bats Royal Ghost Inferno Dragon
Bats
Skeletons Inferno Dragon
Arrows
Lightning
Giant
Wall Breakers
Lightning
Arrows
Royal Ghost
Skeletons
Inferno Dragon
Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Inferno Dragon Skeletons Bats
Skeletons Bats Lightning Inferno Dragon
Inferno Dragon Skeletons Bats
Lightning Arrows
Arrows Skeletons Bats Royal Ghost
Bats Lightning Inferno Dragon Arrows
Lightning Arrows
Inferno Dragon Skeletons
Skeletons Royal Ghost
Bats Skeletons Arrows Royal Ghost
Arrows Inferno Dragon Bats
Skeletons Bats Lightning
Bats Arrows Royal Ghost
Inferno Dragon
Lightning Inferno Dragon
Skeletons Bats Arrows
Arrows Bats Royal Ghost
Arrows Bats Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost
Arrows Lightning Royal Ghost Inferno Dragon
Skeletons Bats Lightning
Lightning Bats
Skeletons Inferno Dragon
Arrows Skeletons Bats
Skeletons Bats Lightning
Inferno Dragon
Lightning Skeletons Bats Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats
Lightning Arrows
Lightning Skeletons
Skeletons Bats Lightning Inferno Dragon
Bats Arrows Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Ghost
Arrows Royal Ghost
Lightning Arrows
Lightning Arrows
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Lightning Royal Ghost
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows
Lightning Bats
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats
Lightning Arrows
Arrows
Lightning
Arrows Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning Royal Ghost

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