My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Golem Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Sparky
Giant Snowball
Balloon Inferno Dragon
Zap
Inferno Tower Balloon Inferno Dragon Sparky
Barbarian Barrel
Inferno Tower Sparky
The Log
Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Balloon Inferno Dragon Sparky
Fireball
Inferno Tower Balloon Inferno Dragon Sparky
Poison
Inferno Tower Balloon Sparky
Lightning
Inferno Tower Balloon Inferno Dragon Sparky
Rocket
Inferno Tower Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Golem Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Dragon Inferno Tower Balloon Rocket Lightning Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Inferno Dragon Inferno Tower Balloon Rocket

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Rocket
Golem
Balloon
Golem Sparky Mega Knight
Lightning
Golem
Golem
Lightning Rocket Balloon Sparky
Inferno Dragon
Mega Knight
Sparky
Balloon Golem
Mega Knight
Inferno Dragon Balloon

Defense Synergies 0 2

Inferno Tower
Mega Knight
Rocket
Balloon
Lightning
Golem
Inferno Dragon
Mega Knight
Sparky
Mega Knight
Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Inferno Tower Sparky
Inferno Tower Inferno Dragon Sparky Mega Knight
Inferno Tower Rocket Sparky Mega Knight Lightning Inferno Dragon
Inferno Tower Inferno Dragon Sparky Mega Knight
Lightning Rocket Sparky Mega Knight
Mega Knight
Inferno Tower Rocket Lightning Inferno Dragon
Rocket Lightning Inferno Tower Sparky Mega Knight
Inferno Tower Inferno Dragon Sparky
Inferno Tower Sparky Mega Knight
Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower Sparky Mega Knight Rocket Lightning
Rocket Sparky Mega Knight
Inferno Tower Inferno Dragon Sparky Mega Knight
Inferno Tower Rocket Lightning Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Inferno Tower
Mega Knight
Inferno Dragon Mega Knight
Sparky Inferno Tower Inferno Dragon
Mega Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Sparky
Rocket Lightning Inferno Dragon Mega Knight
Mega Knight Inferno Tower Rocket Lightning Sparky
Rocket Lightning Mega Knight Inferno Tower Sparky
Inferno Tower Inferno Dragon Sparky Mega Knight
Rocket
Rocket Sparky Inferno Tower Lightning
Inferno Tower Mega Knight Inferno Dragon Sparky
Rocket Lightning Mega Knight Inferno Tower Inferno Dragon Sparky
Inferno Tower Inferno Dragon Sparky
Inferno Dragon Mega Knight Inferno Tower Sparky
Rocket Lightning Mega Knight
Rocket Lightning Mega Knight Inferno Tower Sparky
Sparky Mega Knight
Inferno Tower Sparky Rocket Lightning Inferno Dragon
Mega Knight Inferno Tower Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Sparky
Rocket Lightning Sparky
Lightning Rocket Sparky
Rocket Sparky Mega Knight
Rocket
Sparky
Lightning
Lightning
Rocket Lightning Sparky
Rocket Lightning Sparky
Lightning Rocket
Rocket Lightning Sparky
Lightning Rocket
Lightning Sparky
Rocket Lightning Sparky
Lightning Rocket Sparky Mega Knight
Lightning Rocket Sparky
Rocket Lightning Sparky
Rocket Lightning Sparky Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Sparky Mega Knight
Rocket Lightning
Rocket Lightning Sparky
Rocket Lightning
Sparky Mega Knight
Inferno Dragon
Lightning Sparky
Lightning Sparky Mega Knight
Rocket Lightning Sparky
Lightning Sparky
Rocket Lightning
Lightning Sparky
Lightning Rocket Sparky Mega Knight
Rocket Lightning Sparky
Sparky Mega Knight
Rocket Lightning Sparky
Lightning Rocket
Rocket Lightning
Lightning Rocket Sparky Mega Knight
Lightning
Rocket Lightning Sparky
Sparky Mega Knight
Rocket Lightning Sparky
Rocket Lightning
Lightning Rocket Sparky Mega Knight

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