My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Princess
Zap
Minions Inferno Tower Princess
Barbarian Barrel
Barbarians Inferno Tower Princess Ice Wizard
The Log
Barbarians Princess
Earthquake
Barbarians Inferno Tower
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Princess Ice Wizard
Fireball
Minions Barbarians Inferno Tower Princess Ice Wizard
Poison
Minions Barbarians Inferno Tower Princess Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Princess Ice Wizard Barbarians Giant Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Princess Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Lightning
Minions
Giant
Barbarians
Giant
Arrows Minions Lightning Princess Ice Wizard
Inferno Tower
Lightning
Giant Arrows
Princess
Giant
Ice Wizard
Giant

Defense Synergies 0 9

Arrows
Barbarians Inferno Tower Lightning Ice Wizard
Minions
Inferno Tower Ice Wizard
Barbarians
Arrows
Giant
Inferno Tower
Arrows Minions Princess Ice Wizard
Lightning
Arrows
Princess
Inferno Tower Ice Wizard
Ice Wizard
Arrows Minions Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Inferno Tower
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Minions Lightning Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Lightning Arrows Barbarians Princess
Arrows Minions Ice Wizard
Minions Inferno Tower Lightning Arrows Princess Ice Wizard
Lightning Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Minions Princess Ice Wizard
Barbarians Inferno Tower Ice Wizard
Minions Barbarians Ice Wizard Arrows Princess
Arrows Minions Inferno Tower Princess Ice Wizard
Barbarians Inferno Tower Minions Lightning Ice Wizard
Arrows Minions Barbarians Princess
Barbarians Inferno Tower
Barbarians Inferno Tower Lightning
Barbarians Arrows Minions Inferno Tower
Arrows Minions Barbarians Ice Wizard
Arrows Minions Barbarians Princess Ice Wizard
Barbarians Inferno Tower
Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Lightning
Barbarians Minions Inferno Tower Lightning
Lightning Barbarians Inferno Tower
Barbarians Inferno Tower
Arrows Minions Princess Ice Wizard
Minions Barbarians Inferno Tower Lightning Ice Wizard
Inferno Tower Barbarians
Lightning Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Lightning Arrows Barbarians
Barbarians Lightning Inferno Tower
Barbarians Princess
Barbarians Inferno Tower Minions Lightning
Arrows Minions Barbarians Inferno Tower Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows
Arrows Princess Ice Wizard
Lightning Arrows
Lightning Arrows Barbarians
Arrows
Arrows Minions Princess Ice Wizard
Arrows Princess
Arrows Lightning Princess Ice Wizard
Arrows Lightning
Lightning Minions
Lightning Arrows Princess
Lightning Arrows Princess
Lightning Princess
Lightning Arrows Minions Princess
Lightning Princess Arrows
Lightning Arrows Princess
Lightning Arrows Princess
Lightning Arrows
Minions Lightning
Lightning Arrows Princess
Lightning Arrows Princess
Lightning Minions
Lightning Arrows Princess
Lightning
Lightning Arrows Barbarians
Arrows Princess Ice Wizard
Arrows Lightning Princess Ice Wizard
Lightning Arrows Princess
Lightning Arrows
Lightning Arrows Princess Ice Wizard
Lightning Minions
Lightning
Lightning Arrows
Lightning Arrows Princess
Arrows Lightning Princess
Lightning Minions Barbarians Princess
Lightning Arrows Princess Ice Wizard
Arrows
Lightning Princess
Arrows Lightning Princess
Lightning Arrows
Minions Lightning Princess
Lightning Princess
Lightning Princess

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