My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Battle Ram
Giant Snowball
Bomber Archers Battle Ram
Zap
Bomber Archers Royal Giant Battle Ram Inferno Tower
Barbarian Barrel
Bomber Archers Battle Ram Inferno Tower Executioner
The Log
Bomber Archers Royal Giant Battle Ram
Earthquake
Bomber Archers Inferno Tower
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Battle Ram Executioner
Fireball
Bomber Archers Battle Ram Inferno Tower Executioner
Poison
Bomber Archers Inferno Tower Executioner
Lightning
Battle Ram Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Arrows Battle Ram Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Battle Ram
Archers
Arrows Royal Giant Battle Ram
Arrows
Royal Giant Archers Battle Ram
Royal Giant
Bomber Arrows Archers Executioner The Log
Battle Ram
The Log Bomber Archers Arrows
Inferno Tower
Executioner
Royal Giant The Log
The Log
Battle Ram Royal Giant Executioner

Defense Synergies 1 5

Bomber
The Log
Archers
Inferno Tower The Log
Arrows
Inferno Tower
Royal Giant
Battle Ram
Inferno Tower
The Log Archers Arrows
Executioner
The Log
The Log
Inferno Tower Bomber Archers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Executioner The Log
Inferno Tower Bomber Executioner The Log
Inferno Tower Bomber Archers Executioner
Inferno Tower Bomber
Bomber Arrows The Log
Arrows The Log Bomber Archers Executioner
Inferno Tower Archers Arrows Executioner
Arrows Inferno Tower The Log
Inferno Tower
Bomber Archers Inferno Tower
Archers Executioner Bomber Arrows The Log
Arrows Inferno Tower Executioner Archers
Inferno Tower Bomber The Log
Bomber Executioner Arrows The Log
Inferno Tower
Inferno Tower The Log
Bomber Arrows Inferno Tower Executioner
Arrows Bomber Archers Executioner The Log
Arrows Executioner The Log Bomber Archers
Inferno Tower
Bomber Archers Arrows Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower
Bomber Archers Arrows Executioner The Log
Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Executioner
Arrows Executioner Archers
Archers Inferno Tower
Inferno Tower
Inferno Tower The Log
Inferno Tower
Inferno Tower
Arrows The Log
Inferno Tower Executioner
Bomber Archers Executioner
Inferno Tower Bomber Archers Executioner The Log
Arrows Executioner Bomber Archers Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log
Arrows The Log
Arrows The Log
Bomber Executioner Arrows The Log
Arrows Executioner
Bomber Archers Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Archers Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Bomber Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Bomber
Bomber Archers Arrows Executioner The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Executioner
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Archers Arrows Executioner
Bomber Arrows The Log
Arrows
Arrows The Log
Archers
Archers Arrows Executioner
Arrows The Log
Executioner
Arrows The Log Bomber Executioner
Arrows
Executioner
The Log
Executioner
Executioner The Log

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