My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Balloon
Giant Snowball
Goblin Barrel Guards Balloon Lumberjack
Zap
Inferno Tower Goblin Barrel Guards Balloon
Barbarian Barrel
Inferno Tower Goblin Barrel Guards Electro Wizard Lumberjack
The Log
Goblin Barrel Guards Lumberjack
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Balloon Electro Wizard Lumberjack
Fireball
Inferno Tower Goblin Barrel Balloon Electro Wizard Lumberjack
Poison
Inferno Tower Guards Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Void Electro Wizard Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Goblin Barrel
Guards Balloon Lumberjack
Guards
Goblin Barrel The Log Lumberjack
Void
Balloon
Balloon
Lumberjack Goblin Barrel Void The Log Electro Wizard
The Log
Guards Balloon Lumberjack
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Goblin Barrel Guards The Log Electro Wizard

Defense Synergies 3 7

Inferno Tower
Guards The Log Electro Wizard Lumberjack
Goblin Barrel
Guards
Inferno Tower The Log Electro Wizard Lumberjack
Void
Balloon
The Log
Inferno Tower Guards Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Guards The Log Lumberjack
Lumberjack
Inferno Tower Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void The Log Electro Wizard
Inferno Tower Lumberjack The Log Electro Wizard
Inferno Tower Lumberjack Void Electro Wizard
Inferno Tower Lumberjack Guards Electro Wizard
The Log Lumberjack
The Log Guards Electro Wizard Lumberjack
Inferno Tower Electro Wizard Void
Inferno Tower Void The Log Electro Wizard
Inferno Tower Lumberjack
Guards Inferno Tower Electro Wizard Lumberjack
Guards Electro Wizard The Log Lumberjack
Inferno Tower Electro Wizard
Inferno Tower Lumberjack Guards The Log Electro Wizard
Guards The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Guards The Log Electro Wizard Lumberjack
The Log Guards Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Guards The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower Void Electro Wizard
Void Electro Wizard The Log Lumberjack
Guards Lumberjack Inferno Tower The Log Electro Wizard
Guards Lumberjack Inferno Tower The Log Electro Wizard
Inferno Tower Guards Lumberjack
Electro Wizard
Guards Inferno Tower Void Electro Wizard Lumberjack
Inferno Tower Lumberjack
Void Electro Wizard Inferno Tower The Log
Inferno Tower Guards
Inferno Tower Guards Lumberjack
Guards Void The Log Electro Wizard
Inferno Tower Guards Lumberjack
Inferno Tower Guards Electro Wizard The Log Lumberjack
Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log
Void The Log Electro Wizard
Void The Log
Guards Void The Log
The Log
The Log
The Log
Void The Log
Guards Void Electro Wizard Lumberjack
Void The Log Electro Wizard
Void
Void The Log
Void
The Log
The Log
The Log
Void The Log Electro Wizard
The Log
Void The Log
Void
Void The Log
Void The Log
The Log
Void The Log Electro Wizard
Void The Log
Void The Log
Electro Wizard
Electro Wizard Guards Void
Void
Void The Log
Void Electro Wizard
The Log
Electro Wizard Guards Void
Electro Wizard
The Log
Void Electro Wizard Lumberjack
The Log
Void
Guards The Log Electro Wizard
Void Electro Wizard
Void The Log Electro Wizard

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