My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Ice Wizard Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Bowler Ice Wizard Bandit Electro Wizard
Fireball
Goblin Gang Bowler Ice Wizard Bandit Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Bowler Ice Wizard Bandit Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Bandit Fireball Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Ice Wizard Bandit

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Bowler Bandit
Fireball
Giant The Log Electro Wizard
Giant
Goblin Gang Fireball Bowler The Log Ice Wizard Bandit Electro Wizard
Bowler
Goblin Gang Giant The Log Ice Wizard Electro Wizard
The Log
Fireball Giant Bowler Bandit
Ice Wizard
Giant Bowler Bandit
Bandit
Goblin Gang Giant The Log Ice Wizard Electro Wizard
Electro Wizard
Fireball Giant Bowler Bandit

Defense Synergies 2 15

Goblin Gang
The Log Ice Wizard Bandit Electro Wizard
Fireball
The Log Ice Wizard Bandit Electro Wizard
Giant
Bowler
The Log Ice Wizard Bandit Electro Wizard
The Log
Fireball Bowler Goblin Gang Ice Wizard Bandit Electro Wizard
Ice Wizard
Goblin Gang Fireball Bowler The Log Bandit
Bandit
Goblin Gang Fireball Bowler The Log Ice Wizard Electro Wizard
Electro Wizard
Goblin Gang Fireball Bowler The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball The Log Electro Wizard
Goblin Gang The Log Ice Wizard Bandit Electro Wizard
Goblin Gang Bowler Ice Wizard Bandit Electro Wizard
Goblin Gang Bowler Ice Wizard Bandit Electro Wizard
Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Ice Wizard Bandit Electro Wizard
Electro Wizard Goblin Gang Fireball Ice Wizard
Bowler Fireball The Log Bandit Electro Wizard
Goblin Gang Ice Wizard
Goblin Gang Bowler Ice Wizard Bandit Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Fireball Bowler The Log Bandit
Goblin Gang Fireball Ice Wizard Electro Wizard
Bowler Goblin Gang Fireball The Log Ice Wizard Bandit Electro Wizard
Fireball Bowler Goblin Gang The Log Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Fireball Bowler The Log Bandit Electro Wizard
Goblin Gang Fireball Bowler Electro Wizard
Fireball Goblin Gang Bowler The Log Ice Wizard Bandit Electro Wizard
The Log Fireball Bowler Ice Wizard Bandit Electro Wizard
Electro Wizard
Goblin Gang Bowler Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bowler Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang Bowler The Log
Goblin Gang Bandit Bowler The Log Electro Wizard
Goblin Gang Bowler Fireball The Log Bandit Electro Wizard
Goblin Gang Bowler Bandit
Fireball Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Fireball Bowler Ice Wizard Bandit Electro Wizard
Electro Wizard Fireball The Log Bandit
Goblin Gang
Bowler
Fireball Bowler The Log Electro Wizard
Bowler Goblin Gang Fireball Bandit
Fireball Bowler
Goblin Gang Electro Wizard Fireball Bowler The Log
Bowler Fireball The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Bowler The Log Ice Wizard Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Bowler The Log
Fireball Ice Wizard
Bowler The Log
Fireball The Log Bowler Ice Wizard
Fireball The Log Bandit
Goblin Gang Fireball Bowler Electro Wizard
Fireball Bowler The Log Bandit Electro Wizard
Fireball
Fireball Bowler The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Bowler The Log Bandit
Fireball Bowler The Log Bandit
Fireball
Fireball Bowler The Log Bandit Electro Wizard
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler Ice Wizard
Fireball The Log Bowler Ice Wizard Bandit Electro Wizard
Fireball Bowler The Log Bandit
Fireball The Log Bandit
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Fireball The Log Bandit
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Goblin Gang Fireball Bandit
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Goblin Gang Bowler Electro Wizard
The Log Fireball Bowler
Fireball
Goblin Gang Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Bandit Electro Wizard

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