My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Tesla Battle Ram Wizard Ice Wizard Royal Ghost
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Wizard Ice Wizard Royal Ghost
Fireball
Goblin Gang Tesla Battle Ram Wizard Ice Wizard
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Tesla Battle Ram Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rocket Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Royal Ghost Tesla Battle Ram Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Goblin Gang
Battle Ram Royal Ghost
Tesla
Battle Ram
Arrows Goblin Gang Royal Ghost
Wizard
Royal Ghost
Rocket
Ice Wizard
Royal Ghost
Goblin Gang Battle Ram Wizard

Defense Synergies 1 6

Arrows
Tesla Ice Wizard
Goblin Gang
Tesla Ice Wizard
Tesla
Goblin Gang Arrows Wizard
Battle Ram
Wizard
Tesla Ice Wizard Royal Ghost
Rocket
Ice Wizard
Arrows Goblin Gang Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard
Goblin Gang Tesla Ice Wizard
Goblin Gang Tesla Rocket Ice Wizard
Tesla Goblin Gang Ice Wizard
Arrows Rocket
Arrows Goblin Gang Tesla Ice Wizard Royal Ghost
Tesla Rocket Arrows Goblin Gang Wizard Ice Wizard
Rocket Arrows Tesla
Tesla Goblin Gang Ice Wizard
Goblin Gang Tesla Ice Wizard Royal Ghost
Goblin Gang Ice Wizard Arrows Tesla Wizard Royal Ghost
Arrows Tesla Goblin Gang Wizard Ice Wizard
Tesla Goblin Gang Wizard Rocket Ice Wizard
Wizard Rocket Arrows Goblin Gang Tesla Royal Ghost
Goblin Gang Tesla
Rocket Goblin Gang Tesla
Tesla Wizard Arrows Goblin Gang
Arrows Tesla Goblin Gang Wizard Ice Wizard Royal Ghost
Arrows Wizard Tesla Ice Wizard Royal Ghost
Tesla
Goblin Gang Wizard Royal Ghost Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Royal Ghost
Arrows Goblin Gang Tesla Wizard Rocket Royal Ghost
Goblin Gang Rocket
Goblin Gang Rocket Tesla
Goblin Gang Tesla
Arrows Wizard Rocket Goblin Gang Tesla Ice Wizard
Goblin Gang Rocket Tesla Ice Wizard
Tesla
Rocket
Goblin Gang Tesla
Tesla
Rocket Arrows
Rocket Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Rocket
Arrows Tesla Wizard Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Royal Ghost
Arrows Ice Wizard Royal Ghost
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket Goblin Gang
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard Royal Ghost
Arrows Wizard
Rocket Arrows
Arrows Wizard Ice Wizard
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Goblin Gang Rocket
Rocket Arrows Wizard Ice Wizard
Arrows
Goblin Gang Wizard Rocket
Arrows Wizard
Rocket Arrows
Goblin Gang Rocket
Rocket
Rocket Royal Ghost

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