My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Prince Princess Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Witch Princess
Zap
Bats Goblin Gang Witch Prince Princess
Barbarian Barrel
Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer
The Log
Goblin Gang Witch Prince Princess
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch Princess
Royal Delivery
Bats Goblin Gang Wizard Witch Prince Princess Ice Wizard Magic Archer
Fireball
Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer
Poison
Bats Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer
Lightning
Wizard Witch Prince Ice Wizard Magic Archer
Rocket
Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Princess Ice Wizard Magic Archer Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Princess Ice Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Goblin Gang
Prince Princess
Wizard
Prince
Witch
Prince
Prince
Bats Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer
Princess
Goblin Gang Prince
Ice Wizard
Prince
Magic Archer
Prince

Defense Synergies 0 13

Bats
Prince Ice Wizard
Goblin Gang
Prince Princess Ice Wizard Magic Archer
Wizard
Prince Ice Wizard
Witch
Prince Ice Wizard
Prince
Bats Goblin Gang Wizard Witch Ice Wizard Magic Archer
Princess
Goblin Gang Ice Wizard
Ice Wizard
Bats Goblin Gang Wizard Witch Prince Princess
Magic Archer
Goblin Gang Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Bats Goblin Gang Witch Prince Ice Wizard
Goblin Gang Witch Prince Bats Ice Wizard
Witch Prince Bats Goblin Gang Ice Wizard
Prince Princess
Goblin Gang Bats Ice Wizard Magic Archer
Bats Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer
Magic Archer
Witch Goblin Gang Prince Princess Ice Wizard
Goblin Gang Prince Ice Wizard
Bats Goblin Gang Witch Ice Wizard Wizard Princess Magic Archer
Bats Goblin Gang Wizard Witch Princess Ice Wizard Magic Archer
Prince Bats Goblin Gang Wizard Witch Ice Wizard
Wizard Bats Goblin Gang Witch Prince Princess Magic Archer
Goblin Gang Prince
Goblin Gang Prince
Wizard Bats Goblin Gang Witch Prince
Bats Goblin Gang Wizard Witch Prince Ice Wizard Magic Archer
Wizard Witch Bats Princess Ice Wizard Magic Archer
Prince
Goblin Gang Wizard Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Goblin Gang Wizard Prince Magic Archer
Goblin Gang Bats Witch Prince
Goblin Gang Prince Bats
Goblin Gang Witch Prince
Wizard Bats Goblin Gang Witch Princess Ice Wizard Magic Archer
Goblin Gang Prince Bats Witch Ice Wizard
Prince
Bats Witch Prince Magic Archer
Witch Goblin Gang
Bats Witch Prince
Prince
Prince Goblin Gang Wizard Witch
Wizard Witch Princess Magic Archer
Goblin Gang Witch Bats Prince Magic Archer
Bats Wizard Witch Princess Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Princess Ice Wizard Magic Archer
Magic Archer
Prince
Wizard Magic Archer
Wizard Bats Witch Princess Ice Wizard Magic Archer
Wizard Witch Princess Magic Archer
Wizard Princess Ice Wizard Magic Archer
Wizard
Bats Goblin Gang Prince
Wizard Prince Princess Magic Archer
Wizard Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Prince Magic Archer
Wizard Witch Princess Magic Archer
Magic Archer Wizard Princess
Bats
Wizard Prince Princess Magic Archer
Wizard Witch Princess Magic Archer
Prince Magic Archer
Wizard Princess
Prince
Wizard Witch Princess Ice Wizard Magic Archer
Witch
Wizard Witch Princess Ice Wizard Magic Archer
Wizard Witch Prince Princess Magic Archer
Magic Archer
Bats Wizard Witch Princess Ice Wizard Magic Archer
Bats Wizard Witch
Wizard Magic Archer
Princess Magic Archer
Prince
Wizard Princess Magic Archer
Bats Goblin Gang Witch Prince Princess Magic Archer
Wizard Witch Princess Ice Wizard Magic Archer
Goblin Gang Wizard Prince Princess Magic Archer
Wizard Princess Magic Archer
Prince
Bats Goblin Gang Witch Princess Magic Archer
Bats Witch Princess Magic Archer
Witch Prince Princess Magic Archer

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