My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Giant Skeleton Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton Sparky
Giant Snowball
Fire Spirit Spear Goblins Hog Rider Witch Lumberjack
Zap
Fire Spirit Spear Goblins Witch Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Witch Giant Skeleton Ice Wizard Lumberjack Sparky
The Log
Fire Spirit Spear Goblins Hog Rider Witch Giant Skeleton Lumberjack Sparky
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Fire Spirit Spear Goblins Witch
Royal Delivery
Fire Spirit Spear Goblins Hog Rider Witch Giant Skeleton Ice Wizard Lumberjack Sparky
Fireball
Hog Rider Witch Ice Wizard Lumberjack Sparky
Poison
Spear Goblins Witch Ice Wizard Sparky
Lightning
Witch Ice Wizard Lumberjack Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Giant Skeleton Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Ice Wizard Hog Rider Lumberjack Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Ice Wizard Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton Lumberjack Sparky
Spear Goblins
Hog Rider Giant Skeleton Lumberjack Sparky
Hog Rider
Fire Spirit Spear Goblins Witch Giant Skeleton Lumberjack
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Spear Goblins Hog Rider Witch Ice Wizard Lumberjack Sparky
Ice Wizard
Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Spear Goblins Hog Rider Witch Giant Skeleton Ice Wizard Sparky
Sparky
Fire Spirit Spear Goblins Giant Skeleton Lumberjack

Defense Synergies 0 12

Fire Spirit
Spear Goblins Giant Skeleton Sparky
Spear Goblins
Fire Spirit Giant Skeleton Ice Wizard Lumberjack
Hog Rider
Witch
Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton
Fire Spirit Spear Goblins Witch Ice Wizard Lumberjack
Ice Wizard
Spear Goblins Witch Giant Skeleton Lumberjack
Lumberjack
Spear Goblins Witch Giant Skeleton Ice Wizard
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Sparky
Lumberjack Sparky Witch Ice Wizard
Witch Lumberjack Sparky Fire Spirit Giant Skeleton Ice Wizard
Witch Lumberjack Sparky Ice Wizard
Giant Skeleton Lumberjack Sparky
Fire Spirit Spear Goblins Ice Wizard Lumberjack
Fire Spirit Spear Goblins Witch Ice Wizard
Giant Skeleton Sparky
Witch Sparky Ice Wizard Lumberjack
Fire Spirit Spear Goblins Giant Skeleton Ice Wizard Lumberjack Sparky
Witch Ice Wizard Spear Goblins Giant Skeleton Lumberjack
Spear Goblins Witch Ice Wizard
Lumberjack Sparky Fire Spirit Witch Giant Skeleton Ice Wizard
Fire Spirit Sparky Witch Lumberjack
Sparky Lumberjack
Lumberjack Sparky
Sparky Witch Lumberjack
Fire Spirit Spear Goblins Witch Ice Wizard Lumberjack
Witch Fire Spirit Spear Goblins Giant Skeleton Ice Wizard Lumberjack
Sparky Lumberjack
Fire Spirit Spear Goblins Witch Giant Skeleton Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Witch Giant Skeleton Sparky
Lumberjack
Giant Skeleton Lumberjack Spear Goblins Witch Sparky
Giant Skeleton Lumberjack Sparky
Giant Skeleton Witch Lumberjack Sparky
Fire Spirit Witch Ice Wizard
Sparky Spear Goblins Witch Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Spear Goblins Witch Sparky
Witch Sparky
Witch Giant Skeleton Lumberjack Sparky
Giant Skeleton
Giant Skeleton Witch Lumberjack Sparky
Witch Sparky
Witch Sparky Spear Goblins Giant Skeleton Lumberjack
Witch Giant Skeleton Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Sparky
Fire Spirit Sparky
Fire Spirit Spear Goblins Witch Ice Wizard
Fire Spirit Witch Sparky
Fire Spirit Ice Wizard
Fire Spirit Lumberjack Sparky
Sparky
Fire Spirit
Fire Spirit Sparky
Sparky
Spear Goblins Witch Sparky
Sparky
Sparky
Sparky
Fire Spirit Sparky
Fire Spirit Witch
Giant Skeleton Sparky
Sparky
Fire Spirit Witch Ice Wizard Sparky
Witch
Witch Ice Wizard Sparky
Witch Sparky
Sparky
Fire Spirit Witch Ice Wizard Sparky
Witch
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Fire Spirit Spear Goblins Witch
Fire Spirit Witch Ice Wizard
Lumberjack Sparky
Giant Skeleton Sparky
Sparky
Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Sparky

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