My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Battle Ram Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Rascals Battle Ram Ice Wizard Magic Archer
The Log
Fire Spirit Rascals Battle Ram
Earthquake
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Battle Ram P.E.K.K.A Ice Wizard Magic Archer
Fireball
Rascals Battle Ram Ice Wizard Magic Archer
Poison
Rascals Ice Wizard Magic Archer
Lightning
Battle Ram Ice Wizard Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Barbarian Barrel Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Ice Wizard Fireball Battle Ram Magic Archer Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Ice Wizard Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram
Rascals
Battle Ram Magic Archer
Fireball
Battle Ram Magic Archer
Battle Ram
Magic Archer Fire Spirit Rascals Fireball Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Battle Ram P.E.K.K.A Ice Wizard
P.E.K.K.A
Fire Spirit Magic Archer Battle Ram Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel P.E.K.K.A
Magic Archer
Battle Ram P.E.K.K.A Rascals Fireball

Defense Synergies 1 7

Fire Spirit
P.E.K.K.A
Rascals
Barbarian Barrel
Fireball
Barbarian Barrel Ice Wizard
Battle Ram
Barbarian Barrel
Fireball Rascals P.E.K.K.A Ice Wizard Magic Archer
P.E.K.K.A
Fire Spirit Barbarian Barrel Ice Wizard
Ice Wizard
Fireball Barbarian Barrel P.E.K.K.A
Magic Archer
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Magic Archer
P.E.K.K.A Rascals Ice Wizard
P.E.K.K.A Fire Spirit Rascals Ice Wizard
P.E.K.K.A Rascals Ice Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Fire Spirit Rascals Ice Wizard Magic Archer
Fire Spirit Rascals Fireball Ice Wizard Magic Archer
Rascals Fireball Barbarian Barrel P.E.K.K.A Magic Archer
P.E.K.K.A Rascals Ice Wizard
Fire Spirit Rascals Barbarian Barrel Ice Wizard
Ice Wizard Rascals Fireball Barbarian Barrel Magic Archer
Rascals Fireball Ice Wizard Magic Archer
P.E.K.K.A Fire Spirit Rascals Fireball Ice Wizard
Fire Spirit Fireball Rascals Barbarian Barrel P.E.K.K.A Magic Archer
P.E.K.K.A Rascals
Rascals Fireball P.E.K.K.A
Rascals Fireball P.E.K.K.A
Fire Spirit Fireball Rascals Barbarian Barrel Ice Wizard Magic Archer
Barbarian Barrel Fire Spirit Rascals Fireball Ice Wizard Magic Archer
P.E.K.K.A
Rascals Fire Spirit Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Magic Archer
P.E.K.K.A Rascals
P.E.K.K.A Rascals Fireball Barbarian Barrel
P.E.K.K.A Rascals
Fire Spirit Fireball Rascals Ice Wizard Magic Archer
Rascals P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Rascals
P.E.K.K.A Fireball Barbarian Barrel Magic Archer
P.E.K.K.A
P.E.K.K.A Rascals
P.E.K.K.A Fireball
Rascals P.E.K.K.A Fireball
Rascals Fireball Magic Archer
Rascals Fireball Barbarian Barrel P.E.K.K.A Magic Archer
Rascals Fireball Barbarian Barrel P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer
Rascals Fireball Barbarian Barrel
Fireball Fire Spirit Barbarian Barrel Magic Archer
Fireball Fire Spirit Ice Wizard Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Barbarian Barrel Ice Wizard Magic Archer
Fireball
Fire Spirit Fireball
Fireball Barbarian Barrel Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fire Spirit Fireball Barbarian Barrel Magic Archer
Fire Spirit Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fire Spirit Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fire Spirit Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fire Spirit Fireball Barbarian Barrel Magic Archer
Fireball Fire Spirit Ice Wizard Magic Archer
Fireball Barbarian Barrel
Fireball Rascals Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Rascals Fireball Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer

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