My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Mega Minion Goblin Barrel Guards Baby Dragon Lumberjack
Zap
Goblin Barrel Guards
Barbarian Barrel
Goblin Barrel Guards Ice Wizard Lumberjack
The Log
Goblin Barrel Guards Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mega Minion Goblin Barrel Guards Baby Dragon Ice Wizard Lumberjack
Fireball
Mega Minion Goblin Barrel Baby Dragon Ice Wizard Lumberjack
Poison
Mega Minion Guards Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Barrel Guards Ice Wizard Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Goblin Barrel Guards

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Guards Baby Dragon Ice Wizard Lumberjack Mega Knight
Mega Minion
Zap Baby Dragon Mega Knight
Goblin Barrel
Guards Baby Dragon Ice Wizard Lumberjack Mega Knight
Guards
Zap Goblin Barrel Lumberjack
Baby Dragon
Zap Mega Minion Goblin Barrel Ice Wizard Lumberjack Mega Knight
Ice Wizard
Zap Goblin Barrel Baby Dragon Lumberjack
Lumberjack
Zap Goblin Barrel Guards Baby Dragon Ice Wizard Mega Knight
Mega Knight
Zap Mega Minion Goblin Barrel Baby Dragon Lumberjack

Defense Synergies 3 16

Zap
Mega Minion Mega Knight Guards Baby Dragon Ice Wizard Lumberjack
Mega Minion
Zap Guards Baby Dragon Ice Wizard Lumberjack Mega Knight
Goblin Barrel
Guards
Zap Mega Minion Baby Dragon Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap Mega Minion Guards Lumberjack Mega Knight
Ice Wizard
Baby Dragon Zap Mega Minion Guards Lumberjack Mega Knight
Lumberjack
Zap Mega Minion Guards Baby Dragon Ice Wizard
Mega Knight
Zap Mega Minion Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Lumberjack Zap Mega Minion Ice Wizard Mega Knight
Lumberjack Mega Knight Mega Minion Ice Wizard
Lumberjack Mega Minion Guards Ice Wizard Mega Knight
Lumberjack Mega Knight
Zap Mega Minion Guards Baby Dragon Ice Wizard Lumberjack Mega Knight
Mega Minion Zap Baby Dragon Ice Wizard
Zap Baby Dragon Mega Knight
Ice Wizard Lumberjack
Guards Ice Wizard Lumberjack Mega Knight
Guards Ice Wizard Zap Mega Minion Baby Dragon Lumberjack Mega Knight
Mega Minion Zap Baby Dragon Ice Wizard
Lumberjack Mega Knight Zap Guards Ice Wizard
Mega Knight Zap Mega Minion Guards Baby Dragon Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Lumberjack
Mega Knight Zap Mega Minion Guards Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Mega Minion Guards Ice Wizard Lumberjack Mega Knight
Lumberjack
Mega Knight Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap
Zap Mega Minion Baby Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap
Guards Lumberjack Mega Knight Zap
Guards Lumberjack Mega Knight
Zap Baby Dragon Ice Wizard
Guards Mega Minion Ice Wizard Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Mega Minion Baby Dragon
Mega Minion Guards
Mega Knight Mega Minion Guards Lumberjack
Mega Knight Zap Guards
Mega Knight Guards Lumberjack
Baby Dragon Mega Knight
Guards Zap Mega Minion Baby Dragon Lumberjack
Mega Knight Zap Mega Minion Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Guards
Zap Baby Dragon Mega Knight
Zap Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Guards Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Zap Mega Minion Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Ice Wizard Mega Knight
Mega Minion
Zap Baby Dragon Ice Wizard
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Mega Minion Guards
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Guards
Zap Mega Minion Baby Dragon Ice Wizard
Mega Minion Baby Dragon Lumberjack Mega Knight
Zap Baby Dragon
Zap
Mega Minion Mega Knight
Zap Guards Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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