My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Lumberjack
Zap
Bats Bandit
Barbarian Barrel
Executioner Ice Wizard Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner P.E.K.K.A Ice Wizard Bandit Lumberjack
Fireball
Executioner Ice Wizard Bandit Lumberjack
Poison
Bats Executioner Ice Wizard
Lightning
Executioner Ice Wizard Bandit Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Ice Wizard Bandit Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Ice Wizard

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit Lumberjack
Zap
P.E.K.K.A Bats Executioner The Log Ice Wizard Bandit Lumberjack
Executioner
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Bats Executioner The Log Ice Wizard Lumberjack
The Log
Zap Executioner P.E.K.K.A Bandit Lumberjack
Ice Wizard
Zap P.E.K.K.A Bandit Lumberjack
Bandit
Bats Zap Executioner The Log Ice Wizard Lumberjack
Lumberjack
Bats Zap P.E.K.K.A The Log Ice Wizard Bandit

Defense Synergies 1 22

Bats
Zap P.E.K.K.A The Log Ice Wizard Bandit Lumberjack
Zap
Bats Executioner P.E.K.K.A The Log Ice Wizard Bandit Lumberjack
Executioner
Zap The Log Bandit Lumberjack
P.E.K.K.A
The Log Bats Zap Ice Wizard
The Log
P.E.K.K.A Bats Zap Executioner Ice Wizard Bandit Lumberjack
Ice Wizard
Bats Zap P.E.K.K.A The Log Bandit Lumberjack
Bandit
Bats Zap Executioner The Log Ice Wizard Lumberjack
Lumberjack
Bats Zap Executioner The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Lumberjack Bats Zap Executioner The Log Ice Wizard Bandit
P.E.K.K.A Lumberjack Bats Executioner Ice Wizard Bandit
P.E.K.K.A Lumberjack Bats Ice Wizard Bandit
P.E.K.K.A The Log Lumberjack
The Log Bats Zap Executioner Ice Wizard Bandit Lumberjack
Bats Zap Executioner Ice Wizard
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Bandit Lumberjack
Bats Executioner Ice Wizard Zap The Log Bandit Lumberjack
Executioner Bats Zap Ice Wizard
P.E.K.K.A Lumberjack Bats Zap The Log Ice Wizard Bandit
Executioner Bats Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A Bandit Lumberjack
Zap P.E.K.K.A The Log Bandit Lumberjack
Bats Executioner P.E.K.K.A Lumberjack
Bats Zap Executioner The Log Ice Wizard Bandit Lumberjack
Zap Executioner The Log Bats Ice Wizard Bandit Lumberjack
P.E.K.K.A Lumberjack
Bats Executioner P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit
Bandit Zap Executioner The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Bats Zap The Log
P.E.K.K.A Lumberjack Bats Zap The Log Bandit
P.E.K.K.A Executioner Bandit Lumberjack
Executioner Bats Zap Ice Wizard
P.E.K.K.A Bats Ice Wizard Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Executioner Bandit Lumberjack
Executioner
Bats Zap Executioner P.E.K.K.A The Log Lumberjack
Bats Executioner Zap P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Executioner The Log Ice Wizard Bandit
The Log Bandit
The Log
Executioner Zap The Log
Executioner Bats Zap Ice Wizard
Executioner The Log
The Log Zap Executioner Ice Wizard
The Log Zap Bandit
Bats Lumberjack
Zap The Log Bandit
Zap Executioner
Executioner The Log Bandit
Bandit
Zap The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit
Bats
Zap Executioner The Log Bandit
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner Ice Wizard
The Log Zap Executioner Ice Wizard Bandit
Zap The Log Bandit
Zap The Log Bandit
Bats Zap Executioner Ice Wizard
Zap Bats
Zap The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Bats Bandit
Zap Executioner Ice Wizard
The Log
Executioner Lumberjack
The Log Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Bats The Log
Bats Zap Executioner
Zap Executioner The Log Bandit

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