My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Mortar
Barbarian Barrel
Ice Spirit Firecracker Mortar Ice Wizard
The Log
Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Mortar
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Ice Wizard
Fireball
Firecracker Mortar Ice Wizard
Poison
Firecracker Mortar Ice Wizard
Lightning
Mortar Mini P.E.K.K.A Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mortar Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Ice Wizard Mortar Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Mortar Mini P.E.K.K.A
Zap
Ice Spirit Firecracker Mortar Mini P.E.K.K.A The Log Ice Wizard
Firecracker
Zap Ice Spirit Mortar Mini P.E.K.K.A
Mortar
Ice Spirit Zap Firecracker Rocket The Log
Mini P.E.K.K.A
Ice Spirit Zap Firecracker The Log Ice Wizard
Rocket
Mortar
The Log
Zap Mortar Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 5 17

Ice Spirit
Zap Mini P.E.K.K.A Firecracker Mortar Rocket The Log Ice Wizard
Zap
Ice Spirit Mini P.E.K.K.A Firecracker Mortar The Log Ice Wizard
Firecracker
The Log Ice Spirit Zap Mortar Mini P.E.K.K.A Ice Wizard
Mortar
Ice Spirit Zap Firecracker The Log Ice Wizard
Mini P.E.K.K.A
Ice Spirit Zap The Log Firecracker Ice Wizard
Rocket
Ice Spirit The Log
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Zap Mortar Rocket Ice Wizard
Ice Wizard
Ice Spirit Zap Firecracker Mortar Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Mortar The Log
Mini P.E.K.K.A Ice Spirit Zap Firecracker Mortar The Log Ice Wizard
Mortar Mini P.E.K.K.A Rocket Ice Wizard
Mini P.E.K.K.A Firecracker Mortar Ice Wizard
Firecracker Mini P.E.K.K.A Rocket The Log
The Log Zap Firecracker Ice Wizard
Rocket Ice Spirit Zap Firecracker Mortar Ice Wizard
Rocket Zap The Log
Mini P.E.K.K.A Mortar Ice Wizard
Ice Spirit Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Firecracker The Log
Zap Firecracker Ice Wizard
Mortar Mini P.E.K.K.A Ice Spirit Zap Rocket The Log Ice Wizard
Rocket Ice Spirit Zap Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar
Rocket Ice Spirit Zap Mortar Mini P.E.K.K.A The Log
Firecracker Mortar Mini P.E.K.K.A
Ice Spirit Mortar Zap Firecracker The Log Ice Wizard
Zap Mortar The Log Ice Spirit Firecracker Ice Wizard
Mini P.E.K.K.A Mortar
Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mortar Mini P.E.K.K.A Rocket The Log
Ice Spirit Zap Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Zap The Log
Mini P.E.K.K.A
Firecracker Rocket Ice Spirit Zap Ice Wizard
Mini P.E.K.K.A Rocket Ice Wizard
Mini P.E.K.K.A
Zap Rocket Ice Spirit Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Rocket Zap The Log
Mini P.E.K.K.A Rocket
Firecracker
Ice Spirit Zap Firecracker Mortar Mini P.E.K.K.A Rocket The Log
Zap Firecracker Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rocket The Log
Firecracker Mortar Zap The Log Ice Wizard
Rocket The Log
Firecracker Rocket The Log
Rocket Zap Firecracker Mortar The Log
Firecracker Ice Spirit Zap Rocket Ice Wizard
Firecracker Mortar The Log
The Log Ice Spirit Zap Firecracker Ice Wizard
The Log Zap Firecracker Mortar
Rocket Mini P.E.K.K.A
Firecracker Rocket Zap Mortar The Log
Zap Firecracker Rocket
Rocket Firecracker Mortar The Log
Firecracker Mortar Rocket
Zap Firecracker Mortar The Log
Rocket Zap Firecracker Mortar The Log
Firecracker Mortar Rocket The Log
Mortar Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Firecracker Mortar Mini P.E.K.K.A The Log
Rocket Zap Firecracker Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Mortar The Log
Zap Firecracker The Log Ice Spirit Mortar Ice Wizard
Firecracker Mortar The Log Zap Ice Wizard
Zap Mortar The Log
Rocket Zap Firecracker Mortar The Log
Zap Firecracker Ice Wizard
Zap Rocket Ice Spirit Firecracker
Mini P.E.K.K.A
Zap Mortar Rocket The Log
Zap Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Zap Ice Spirit Rocket
Rocket Zap Firecracker Ice Wizard
The Log
Firecracker Mini P.E.K.K.A Rocket
The Log Zap Firecracker Mortar
Rocket Zap
Firecracker
Zap Ice Spirit Firecracker Rocket The Log
Firecracker Zap Rocket
Zap Firecracker Mortar Rocket The Log

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