My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Ice Spirit Furnace Electro Wizard
The Log
Ice Spirit Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Ice Spirit Furnace
Royal Delivery
Ice Spirit Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Furnace Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Fireball Hog Rider Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Fireball

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Furnace
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A Electro Wizard Furnace The Log
Fireball
Zap Hog Rider The Log Electro Wizard
Hog Rider
Ice Spirit Zap Fireball The Log Furnace Electro Wizard
Furnace
Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Electro Wizard Furnace The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 5 12

Ice Spirit
Zap Fireball Furnace P.E.K.K.A The Log Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Furnace P.E.K.K.A The Log
Fireball
Zap The Log Ice Spirit Electro Wizard
Hog Rider
Furnace
Ice Spirit Zap Electro Wizard
P.E.K.K.A
The Log Ice Spirit Zap Electro Wizard
The Log
Fireball P.E.K.K.A Ice Spirit Zap Electro Wizard
Electro Wizard
Zap Ice Spirit Fireball Furnace P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
P.E.K.K.A Ice Spirit Zap Furnace The Log Electro Wizard
Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Furnace Electro Wizard
Furnace Electro Wizard Ice Spirit Zap Fireball
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace
Ice Spirit Electro Wizard
Electro Wizard Zap Fireball Furnace The Log
Zap Fireball Furnace Electro Wizard
Furnace P.E.K.K.A Ice Spirit Zap Fireball The Log Electro Wizard
Fireball Ice Spirit Zap Furnace P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Ice Spirit Zap Fireball Furnace P.E.K.K.A The Log Electro Wizard
Fireball Furnace P.E.K.K.A Electro Wizard
Ice Spirit Fireball Zap Furnace The Log Electro Wizard
Zap Furnace The Log Ice Spirit Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Furnace P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap The Log
P.E.K.K.A Ice Spirit Zap Furnace The Log Electro Wizard
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Furnace Ice Spirit Zap Electro Wizard
P.E.K.K.A Fireball Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Fireball The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Fireball Furnace
Electro Wizard Ice Spirit Zap Fireball Furnace P.E.K.K.A The Log
Zap Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap Furnace The Log
Fireball Ice Spirit Zap Furnace
Furnace The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball Furnace
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Ice Spirit Fireball
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Ice Spirit Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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