My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Bandit
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Bandit
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Bandit
Fireball
Hog Rider Bandit
Poison
Lightning
Mini P.E.K.K.A Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Bandit Mini P.E.K.K.A Hog Rider Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Bandit

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Giant Bandit
Ice Spirit
Zap Hog Rider Mini P.E.K.K.A Giant Bandit
Zap
Ice Spirit Hog Rider Giant Fire Spirit Mini P.E.K.K.A Poison Bandit
Mini P.E.K.K.A
Giant Fire Spirit Ice Spirit Zap Hog Rider
Hog Rider
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Giant Poison Bandit
Giant
Zap Mini P.E.K.K.A Poison Fire Spirit Ice Spirit Hog Rider Bandit
Poison
Giant Zap Hog Rider
Bandit
Fire Spirit Ice Spirit Zap Hog Rider Giant

Defense Synergies 3 7

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Poison Bandit
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Poison Bandit
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit
Hog Rider
Giant
Poison
Ice Spirit Zap
Bandit
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Ice Spirit Zap Bandit
Mini P.E.K.K.A Fire Spirit Bandit
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Poison
Fire Spirit Zap Bandit
Fire Spirit Ice Spirit Zap Poison
Zap Poison Bandit
Mini P.E.K.K.A
Fire Spirit Ice Spirit Mini P.E.K.K.A Bandit
Poison Zap Bandit
Zap Poison
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Bandit
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Poison
Mini P.E.K.K.A Bandit
Ice Spirit Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Poison
Fire Spirit Ice Spirit Zap Bandit
Zap Poison Fire Spirit Ice Spirit Bandit
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bandit
Poison Bandit Zap Mini P.E.K.K.A
Bandit Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Bandit
Mini P.E.K.K.A Bandit
Fire Spirit Poison Ice Spirit Zap
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Ice Spirit Mini P.E.K.K.A Poison Bandit
Mini P.E.K.K.A
Zap Poison
Mini P.E.K.K.A Bandit
Ice Spirit Zap Mini P.E.K.K.A Poison
Poison Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit
Poison Bandit
Poison
Poison Fire Spirit Zap
Poison Fire Spirit Ice Spirit Zap
Fire Spirit Poison
Poison Fire Spirit Ice Spirit Zap
Poison Zap Bandit
Fire Spirit Mini P.E.K.K.A Poison
Poison Zap Bandit
Poison Fire Spirit Zap
Poison Fire Spirit Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Poison Bandit
Fire Spirit Zap Poison
Poison
Poison
Zap Poison
Zap Poison Fire Spirit Ice Spirit
Poison Zap Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Fire Spirit Zap
Zap Ice Spirit Poison
Mini P.E.K.K.A
Poison Zap Bandit
Zap Ice Spirit Poison
Poison
Zap Fire Spirit Ice Spirit Bandit
Poison Fire Spirit Zap
Poison Mini P.E.K.K.A
Zap Poison
Zap Poison
Zap Ice Spirit Poison
Zap Poison
Poison Zap Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: