My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Rascals Witch Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Princess Lumberjack
Zap
Bomber Witch Princess
Barbarian Barrel
Ice Spirit Bomber Rascals Witch Princess Lumberjack
The Log
Ice Spirit Bomber Rascals Witch Princess Lumberjack
Earthquake
Bomber Witch
Arrows
Ice Spirit Bomber Rascals Witch Princess
Royal Delivery
Ice Spirit Bomber Rascals Witch Princess Lumberjack
Fireball
Bomber Rascals Witch Princess Lumberjack
Poison
Bomber Rascals Witch Princess
Lightning
Witch Lumberjack
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Princess Fireball Lumberjack Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Princess

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Rascals Witch Princess Lumberjack
Bomber
Ice Spirit Zap Lumberjack
Zap
Ice Spirit Fireball Bomber Witch Princess Lumberjack
Rascals
Ice Spirit Lumberjack
Fireball
Zap Princess
Witch
Ice Spirit Zap Lumberjack
Princess
Ice Spirit Zap Fireball
Lumberjack
Ice Spirit Bomber Zap Rascals Witch

Defense Synergies 2 15

Ice Spirit
Zap Bomber Rascals Fireball Witch Princess Lumberjack
Bomber
Ice Spirit Zap
Zap
Ice Spirit Fireball Bomber Rascals Witch Princess Lumberjack
Rascals
Ice Spirit Zap Princess
Fireball
Zap Ice Spirit Princess Lumberjack
Witch
Ice Spirit Zap Lumberjack
Princess
Ice Spirit Zap Rascals Fireball
Lumberjack
Ice Spirit Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Lumberjack Ice Spirit Bomber Zap Rascals Witch
Witch Lumberjack Bomber Rascals
Witch Lumberjack Bomber Rascals
Bomber Fireball Princess Lumberjack
Fireball Bomber Zap Rascals Lumberjack
Ice Spirit Zap Rascals Fireball Witch Princess
Zap Rascals Fireball
Witch Rascals Princess Lumberjack
Ice Spirit Bomber Rascals Lumberjack
Witch Bomber Zap Rascals Fireball Princess Lumberjack
Zap Rascals Fireball Witch Princess
Lumberjack Ice Spirit Bomber Zap Rascals Fireball Witch
Bomber Fireball Ice Spirit Zap Rascals Witch Princess Lumberjack
Rascals Lumberjack
Ice Spirit Zap Rascals Fireball Lumberjack
Bomber Rascals Fireball Witch Lumberjack
Ice Spirit Fireball Bomber Zap Rascals Witch Lumberjack
Zap Witch Ice Spirit Bomber Rascals Fireball Princess Lumberjack
Lumberjack
Bomber Rascals Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zap Fireball Witch
Fireball Bomber Zap Lumberjack
Lumberjack Ice Spirit Zap Rascals Witch
Lumberjack Zap Rascals Fireball
Rascals Witch Lumberjack
Fireball Ice Spirit Zap Rascals Witch Princess
Rascals Fireball Witch Lumberjack
Rascals Lumberjack
Zap Ice Spirit Fireball Witch
Witch
Rascals Witch Lumberjack
Zap Fireball
Rascals Fireball Witch Lumberjack
Bomber Rascals Fireball Witch Princess
Rascals Witch Ice Spirit Bomber Zap Fireball Lumberjack
Bomber Zap Rascals Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals
Fireball Zap Princess
Fireball
Rascals Fireball
Bomber Fireball Zap
Fireball Ice Spirit Zap Witch Princess
Bomber Witch Princess
Fireball Ice Spirit Zap Princess
Fireball Zap
Fireball Lumberjack
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Bomber Zap Fireball Witch Princess
Fireball Princess
Fireball
Bomber
Bomber Zap Fireball Princess
Bomber Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Ice Spirit Bomber Fireball Witch Princess
Witch
Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap
Zap Fireball Witch Princess
Zap Ice Spirit Fireball Witch
Fireball
Bomber Zap Fireball
Zap Ice Spirit Fireball Princess
Fireball Princess
Zap Ice Spirit Fireball Witch Princess
Fireball Zap Witch Princess
Fireball
Fireball Rascals Princess Lumberjack
Bomber Zap Fireball Princess
Zap Fireball
Zap Ice Spirit Rascals Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess

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