My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Zappies Sparky
Barbarian Barrel
Ice Spirit Tesla Zappies Electro Wizard Sparky
The Log
Ice Spirit Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Zappies Electro Dragon Electro Wizard Sparky
Fireball
Tesla Zappies Electro Dragon Electro Wizard Sparky
Poison
Zappies Electro Dragon Electro Wizard Sparky
Lightning
Tesla Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Dragon Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tesla Fireball Zappies Electro Wizard Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Tesla Fireball Zappies

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky
Tesla
Fireball
Electro Wizard Sparky
Zappies
Electro Dragon
Electro Dragon
Zappies Sparky
Electro Giant
Sparky
Electro Wizard
Fireball Sparky
Sparky
Ice Spirit Fireball Electro Dragon Electro Giant Electro Wizard

Defense Synergies 1 13

Ice Spirit
Sparky Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla
Ice Spirit Fireball Zappies Electro Wizard
Fireball
Ice Spirit Tesla Zappies Electro Wizard
Zappies
Ice Spirit Tesla Fireball Electro Giant Electro Wizard
Electro Dragon
Ice Spirit Electro Wizard
Electro Giant
Zappies
Electro Wizard
Ice Spirit Tesla Fireball Zappies Electro Dragon
Sparky
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Zappies Electro Dragon Electro Wizard Sparky
Sparky Ice Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Fireball Sparky
Fireball Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Ice Spirit Fireball Zappies Electro Dragon
Tesla Fireball Electro Dragon Electro Giant Electro Wizard Sparky
Tesla Zappies Sparky
Ice Spirit Tesla Zappies Electro Wizard Sparky
Electro Wizard Tesla Fireball Zappies Electro Dragon Electro Giant
Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Sparky Ice Spirit Fireball Zappies Electro Dragon Electro Wizard
Fireball Sparky Ice Spirit Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Ice Spirit Tesla Fireball Zappies Electro Giant Electro Wizard Sparky
Tesla Sparky Fireball Zappies Electro Dragon Electro Wizard
Ice Spirit Tesla Fireball Zappies Electro Dragon Electro Wizard
Ice Spirit Tesla Fireball Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Electro Giant Electro Wizard Sparky
Fireball Electro Wizard Tesla Electro Dragon
Zappies Ice Spirit Electro Dragon Electro Wizard Sparky
Tesla Fireball Zappies Electro Wizard Sparky
Tesla Zappies Sparky
Fireball Electro Giant Ice Spirit Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Fireball Zappies Electro Wizard
Tesla Zappies Sparky
Electro Dragon Electro Wizard Ice Spirit Fireball Zappies Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Fireball Electro Giant Electro Wizard
Tesla Fireball Zappies Sparky
Tesla Fireball Zappies Electro Dragon Electro Giant Sparky
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Ice Spirit Fireball
Tesla Fireball Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Sparky
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon Sparky
Fireball Sparky
Fireball Sparky
Fireball Electro Giant Ice Spirit Electro Dragon
Sparky
Fireball Ice Spirit Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard Sparky
Fireball Electro Dragon Electro Wizard Sparky
Fireball Electro Dragon
Fireball Sparky
Fireball Electro Dragon
Fireball Sparky
Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Sparky
Sparky
Fireball Electro Dragon Electro Wizard Sparky
Fireball Electro Dragon Electro Giant
Fireball Sparky
Fireball
Sparky
Fireball Electro Dragon
Electro Giant Ice Spirit Fireball Electro Dragon Sparky
Fireball Electro Dragon Electro Wizard Sparky
Fireball Electro Dragon Sparky
Fireball Sparky
Fireball Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Electro Wizard Ice Spirit Fireball Zappies Electro Giant
Fireball Sparky
Fireball Electro Dragon Sparky
Ice Spirit Fireball Zappies Electro Dragon Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Ice Spirit Fireball Zappies Electro Dragon
Fireball Zappies Electro Dragon Electro Wizard
Fireball
Fireball Electro Dragon Electro Wizard Sparky
Fireball Electro Dragon
Fireball Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Ice Spirit Fireball Zappies Electro Wizard Sparky
Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Fireball Electro Giant Electro Wizard Sparky

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