My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Recruits Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits
Giant Snowball
Skeletons Royal Recruits Flying Machine
Zap
Skeletons Firecracker Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Firecracker Royal Recruits
The Log
Skeletons Ice Spirit Firecracker Royal Recruits Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker Royal Recruits Flying Machine
Royal Delivery
Skeletons Ice Spirit Firecracker Royal Recruits Mini P.E.K.K.A Flying Machine
Fireball
Firecracker Flying Machine
Poison
Firecracker Royal Recruits Flying Machine
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Firecracker Mini P.E.K.K.A Flying Machine Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Firecracker Royal Recruits Mini P.E.K.K.A Mega Knight
Zap
Ice Spirit Firecracker Royal Recruits Mini P.E.K.K.A Flying Machine Mega Knight
Firecracker
Zap Ice Spirit Royal Recruits Mini P.E.K.K.A Flying Machine Mega Knight
Royal Recruits
Ice Spirit Zap Firecracker Flying Machine
Mini P.E.K.K.A
Ice Spirit Zap Firecracker Mega Knight
Flying Machine
Zap Firecracker Royal Recruits Mega Knight
Mega Knight
Ice Spirit Zap Firecracker Mini P.E.K.K.A Flying Machine

Defense Synergies 4 16

Skeletons
Ice Spirit Zap Firecracker Mini P.E.K.K.A Flying Machine
Ice Spirit
Zap Mini P.E.K.K.A Skeletons Firecracker Royal Recruits Flying Machine Mega Knight
Zap
Ice Spirit Mini P.E.K.K.A Mega Knight Skeletons Firecracker Flying Machine
Firecracker
Skeletons Ice Spirit Zap Royal Recruits Mini P.E.K.K.A Flying Machine Mega Knight
Royal Recruits
Ice Spirit Firecracker
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Firecracker
Flying Machine
Skeletons Ice Spirit Zap Firecracker Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Flying Machine
Mini P.E.K.K.A Skeletons Ice Spirit Zap Firecracker Royal Recruits Flying Machine Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Royal Recruits Mini P.E.K.K.A Mega Knight
Skeletons Zap Firecracker Flying Machine Mega Knight
Ice Spirit Zap Firecracker Flying Machine
Zap Royal Recruits Flying Machine Mega Knight
Mini P.E.K.K.A Skeletons Royal Recruits
Skeletons Ice Spirit Firecracker Royal Recruits Mini P.E.K.K.A Mega Knight
Skeletons Zap Firecracker Royal Recruits Flying Machine Mega Knight
Zap Firecracker Flying Machine
Royal Recruits Mini P.E.K.K.A Mega Knight Skeletons Ice Spirit Zap Flying Machine
Mega Knight Ice Spirit Zap Firecracker Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Mega Knight
Ice Spirit Zap Royal Recruits Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Royal Recruits Mini P.E.K.K.A
Ice Spirit Mega Knight Zap Firecracker Royal Recruits Flying Machine
Zap Ice Spirit Firecracker Royal Recruits Flying Machine Mega Knight
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mega Knight Firecracker Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Royal Recruits Mega Knight Skeletons Ice Spirit Zap Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Mega Knight Zap
Royal Recruits Skeletons Mini P.E.K.K.A Mega Knight
Firecracker Skeletons Ice Spirit Zap Flying Machine
Royal Recruits Mini P.E.K.K.A Skeletons Flying Machine
Mini P.E.K.K.A Mega Knight Royal Recruits
Zap Royal Recruits Mega Knight Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Flying Machine
Royal Recruits Skeletons
Mega Knight Royal Recruits Mini P.E.K.K.A Flying Machine
Royal Recruits Mega Knight Zap
Royal Recruits Mini P.E.K.K.A Mega Knight Skeletons
Royal Recruits Firecracker Flying Machine Mega Knight
Royal Recruits Skeletons Ice Spirit Zap Firecracker Mini P.E.K.K.A Flying Machine
Mega Knight Zap Firecracker Royal Recruits Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Flying Machine
Firecracker Zap Flying Machine
Flying Machine
Firecracker Royal Recruits Flying Machine
Zap Firecracker Mega Knight
Firecracker Ice Spirit Zap Flying Machine
Firecracker Flying Machine
Ice Spirit Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Zap Royal Recruits Flying Machine
Zap Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Firecracker Royal Recruits Flying Machine Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Zap Firecracker Flying Machine Mega Knight
Mega Knight
Zap Royal Recruits Flying Machine
Zap Firecracker Ice Spirit Mega Knight
Firecracker Zap Flying Machine
Zap Flying Machine Mega Knight
Zap Firecracker
Zap Firecracker Flying Machine
Zap Ice Spirit Firecracker Flying Machine
Mini P.E.K.K.A
Zap Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker
Zap Ice Spirit Royal Recruits Flying Machine
Zap Firecracker Flying Machine
Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Zap Firecracker Flying Machine
Zap
Firecracker Royal Recruits Flying Machine Mega Knight
Zap Ice Spirit Firecracker Royal Recruits Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Royal Recruits Flying Machine Mega Knight

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