My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram
The Log
Ice Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Battle Ram Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Battle Ram Baby Dragon
Poison
Goblin Gang
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Tornado Fireball Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Baby Dragon
Goblin Gang
Battle Ram Baby Dragon P.E.K.K.A
Fireball
Tornado Battle Ram Baby Dragon The Log
Battle Ram
Ice Spirit The Log Goblin Gang Fireball Tornado Baby Dragon P.E.K.K.A
Tornado
Fireball Baby Dragon P.E.K.K.A Battle Ram The Log
Baby Dragon
Tornado Ice Spirit Goblin Gang Fireball Battle Ram P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Goblin Gang Battle Ram Baby Dragon The Log
The Log
Battle Ram Fireball Tornado P.E.K.K.A

Defense Synergies 5 11

Ice Spirit
Goblin Gang Fireball Tornado Baby Dragon P.E.K.K.A The Log
Goblin Gang
Ice Spirit P.E.K.K.A The Log
Fireball
Tornado The Log Ice Spirit
Battle Ram
Tornado
Fireball P.E.K.K.A Ice Spirit Baby Dragon The Log
Baby Dragon
Ice Spirit Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Ice Spirit Goblin Gang Baby Dragon
The Log
Fireball P.E.K.K.A Ice Spirit Goblin Gang Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
P.E.K.K.A Ice Spirit Goblin Gang The Log
Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Fireball Tornado P.E.K.K.A The Log
Goblin Gang Fireball Tornado The Log Baby Dragon
Tornado Ice Spirit Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit
Goblin Gang Fireball Tornado Baby Dragon The Log
Goblin Gang Fireball Tornado Baby Dragon
P.E.K.K.A Ice Spirit Goblin Gang Fireball The Log
Fireball Ice Spirit Goblin Gang Tornado Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Tornado Ice Spirit Goblin Gang Fireball P.E.K.K.A The Log
Goblin Gang Fireball Tornado P.E.K.K.A
Ice Spirit Fireball Goblin Gang Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Ice Spirit Fireball
P.E.K.K.A Tornado
Goblin Gang Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Ice Spirit The Log
Goblin Gang P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Goblin Gang
Fireball Ice Spirit Goblin Gang Tornado Baby Dragon
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Ice Spirit Fireball Tornado Baby Dragon The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Ice Spirit Fireball Tornado Baby Dragon P.E.K.K.A The Log
Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Ice Spirit Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Ice Spirit Tornado Baby Dragon
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Ice Spirit Fireball Baby Dragon
Fireball The Log Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Ice Spirit Goblin Gang Fireball
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
P.E.K.K.A
Ice Spirit Goblin Gang Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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