My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Rascals Royal Hogs Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Royal Hogs Electro Dragon
Zap
Mortar Royal Hogs Prince
Barbarian Barrel
Ice Spirit Mortar Rascals Royal Hogs
The Log
Ice Spirit Rascals Royal Hogs Prince
Earthquake
Mortar Royal Hogs
Arrows
Ice Spirit Rascals Royal Hogs
Royal Delivery
Ice Spirit Rascals Royal Hogs Prince Electro Dragon P.E.K.K.A
Fireball
Mortar Rascals Royal Hogs Electro Dragon
Poison
Mortar Rascals Royal Hogs Electro Dragon
Lightning
Mortar Prince Electro Dragon
Rocket
Mortar Rascals Royal Hogs Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Mortar Rascals Royal Hogs Prince Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Spirit Mortar Rascals Royal Hogs

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs P.E.K.K.A Mortar Rascals Prince
Mortar
Ice Spirit Rocket
Rascals
Ice Spirit Prince Electro Dragon
Royal Hogs
Ice Spirit
Rocket
Mortar
Prince
Ice Spirit Rascals
Electro Dragon
Rascals P.E.K.K.A
P.E.K.K.A
Ice Spirit Electro Dragon

Defense Synergies 0 6

Ice Spirit
Mortar Rascals Rocket Prince Electro Dragon P.E.K.K.A
Mortar
Ice Spirit
Rascals
Ice Spirit
Royal Hogs
Rocket
Ice Spirit
Prince
Ice Spirit
Electro Dragon
Ice Spirit
P.E.K.K.A
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Electro Dragon
P.E.K.K.A Ice Spirit Mortar Rascals Prince Electro Dragon
Mortar Rocket Prince P.E.K.K.A Rascals Electro Dragon
Prince P.E.K.K.A Mortar Rascals Electro Dragon
Rocket Prince P.E.K.K.A
Rascals Electro Dragon
Rocket Ice Spirit Mortar Rascals Electro Dragon
Rocket Rascals Electro Dragon P.E.K.K.A
P.E.K.K.A Mortar Rascals Prince
Ice Spirit Rascals Prince
Rascals Electro Dragon
Rascals Electro Dragon
Mortar Prince P.E.K.K.A Ice Spirit Rascals Rocket Electro Dragon
Rocket Ice Spirit Mortar Rascals Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Mortar Rascals Prince
Rocket Ice Spirit Mortar Rascals Prince P.E.K.K.A
Mortar Rascals Prince Electro Dragon P.E.K.K.A
Ice Spirit Mortar Rascals Prince Electro Dragon
Mortar Ice Spirit Rascals Electro Dragon
P.E.K.K.A Mortar Prince
Rascals Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Prince P.E.K.K.A
Mortar Rocket Prince Electro Dragon
P.E.K.K.A Ice Spirit Rascals Rocket Prince Electro Dragon
Rocket Prince P.E.K.K.A Rascals
P.E.K.K.A Rascals Prince
Rocket Ice Spirit Rascals Electro Dragon
Rascals Rocket Prince P.E.K.K.A
P.E.K.K.A Rascals Prince
Rocket Electro Dragon P.E.K.K.A Ice Spirit Mortar Prince
P.E.K.K.A
P.E.K.K.A Rascals Prince Electro Dragon
Rocket P.E.K.K.A Prince
Rascals Rocket Prince P.E.K.K.A
Rascals Electro Dragon
Rascals Electro Dragon Ice Spirit Mortar Rocket Prince P.E.K.K.A
Rascals Electro Dragon P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Rocket Electro Dragon
Mortar Electro Dragon
Rocket Electro Dragon
Rascals Rocket Prince
Rocket Mortar
Ice Spirit Rocket Electro Dragon
Mortar
Ice Spirit Electro Dragon
Mortar Electro Dragon
Rocket Prince Electro Dragon
Rocket Mortar Prince Electro Dragon
Rocket Electro Dragon
Rocket Mortar
Mortar Rocket Electro Dragon
Mortar Prince
Rocket Mortar Electro Dragon
Mortar Rocket Electro Dragon
Mortar Rocket
Rocket
Rocket Mortar Prince Electro Dragon
Rocket Mortar Electro Dragon
Rocket Prince
Rocket
Rocket Prince
Rocket Mortar Electro Dragon
Ice Spirit Mortar Electro Dragon
Mortar Electro Dragon
Mortar Prince Electro Dragon
Rocket Mortar
Electro Dragon
Rocket Electro Dragon Ice Spirit
Mortar Rocket Electro Dragon
Rocket Ice Spirit Electro Dragon
P.E.K.K.A Prince
Rocket
Ice Spirit Rocket Prince Electro Dragon
Rocket Electro Dragon
Rascals Rocket Prince Electro Dragon
Mortar Electro Dragon
Rocket
Prince Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Rascals Rocket
Rocket Electro Dragon
Electro Dragon Mortar Rocket Prince

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