My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Balloon
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Ice Spirit Archers Elite Barbarians Executioner Lumberjack
The Log
Ice Spirit Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Elite Barbarians Balloon Executioner Lumberjack
Fireball
Archers Elite Barbarians Balloon Executioner Lumberjack
Poison
Archers Balloon Executioner
Lightning
Elite Barbarians Balloon Executioner Lumberjack
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Freeze Lumberjack Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Archers Freeze

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Archers Elite Barbarians Executioner Lumberjack
Archers
Ice Spirit Elite Barbarians Balloon Lumberjack
Elite Barbarians
Ice Spirit Archers The Log Lumberjack
Freeze
Balloon
Balloon
Ice Spirit Freeze Lumberjack Archers Executioner The Log
Executioner
Ice Spirit Balloon The Log
The Log
Elite Barbarians Balloon Executioner Lumberjack
Lumberjack
Balloon Ice Spirit Archers Elite Barbarians The Log

Defense Synergies 0 12

Ice Spirit
Archers Elite Barbarians Executioner The Log Lumberjack
Archers
Ice Spirit The Log Lumberjack
Elite Barbarians
Ice Spirit The Log
Freeze
Lumberjack
Balloon
Executioner
Ice Spirit The Log Lumberjack
The Log
Ice Spirit Archers Elite Barbarians Executioner Lumberjack
Lumberjack
Ice Spirit Archers Freeze Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Elite Barbarians Lumberjack Ice Spirit Executioner The Log
Lumberjack Archers Elite Barbarians Freeze Executioner
Elite Barbarians Lumberjack
Elite Barbarians The Log Lumberjack
Freeze The Log Archers Executioner Lumberjack
Ice Spirit Archers Freeze Executioner
The Log
Elite Barbarians Lumberjack
Elite Barbarians Ice Spirit Archers Lumberjack
Archers Executioner Freeze The Log Lumberjack
Executioner Archers
Lumberjack Ice Spirit Elite Barbarians Freeze The Log
Executioner Ice Spirit Freeze The Log Lumberjack
Elite Barbarians Lumberjack
Ice Spirit Elite Barbarians Freeze The Log Lumberjack
Elite Barbarians Executioner Lumberjack
Ice Spirit Archers Elite Barbarians Executioner The Log Lumberjack
Freeze Executioner The Log Ice Spirit Archers Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians
Archers Elite Barbarians Executioner The Log Lumberjack
Lumberjack Ice Spirit Elite Barbarians The Log
Lumberjack Elite Barbarians The Log
Elite Barbarians Executioner Lumberjack
Executioner Ice Spirit Archers Freeze
Archers Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Freeze Ice Spirit Elite Barbarians The Log
Elite Barbarians Lumberjack
Elite Barbarians The Log
Elite Barbarians Executioner Lumberjack
Archers Executioner
Elite Barbarians Ice Spirit Archers Freeze Executioner The Log Lumberjack
Executioner Archers Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Executioner The Log
The Log
Freeze The Log
Executioner The Log
Executioner Ice Spirit Freeze
Archers Executioner The Log
The Log Ice Spirit Freeze Executioner
The Log
Elite Barbarians Lumberjack
The Log
Archers Executioner
Elite Barbarians Executioner The Log
Freeze
Elite Barbarians The Log
Executioner The Log
Executioner The Log
Freeze
Archers Executioner The Log
The Log
The Log
The Log
The Log
Freeze The Log Ice Spirit Executioner
The Log Executioner
The Log
The Log
Elite Barbarians Archers Executioner
Ice Spirit Freeze
Elite Barbarians
The Log
Ice Spirit Freeze
The Log
Ice Spirit Archers Freeze
Archers Executioner
Freeze
The Log
Executioner Lumberjack
The Log Executioner
Elite Barbarians Executioner
Ice Spirit Elite Barbarians Freeze The Log
Executioner
Freeze Executioner The Log

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