My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Firecracker Tesla Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Bats Firecracker Mini P.E.K.K.A
Bats
Knight Hog Rider Ice Spirit Firecracker Mini P.E.K.K.A
Knight
Ice Spirit Bats Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Ice Spirit Bats Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Bats Knight Firecracker The Log Mini P.E.K.K.A
The Log
Hog Rider Knight Mini P.E.K.K.A

Defense Synergies 7 14

Ice Spirit
Mini P.E.K.K.A Bats Knight Firecracker Tesla The Log
Bats
Knight Ice Spirit Firecracker Tesla Mini P.E.K.K.A The Log
Knight
Bats Firecracker Tesla Ice Spirit Mini P.E.K.K.A The Log
Firecracker
Knight The Log Ice Spirit Bats Tesla Mini P.E.K.K.A
Tesla
Knight The Log Ice Spirit Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Bats Knight Firecracker Tesla
Hog Rider
The Log
Firecracker Tesla Mini P.E.K.K.A Ice Spirit Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Mini P.E.K.K.A Ice Spirit Bats Knight Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Bats Knight
Tesla Mini P.E.K.K.A Bats Knight Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Bats Firecracker Tesla
Bats Tesla Ice Spirit Firecracker
Tesla The Log
Tesla Mini P.E.K.K.A
Knight Ice Spirit Firecracker Tesla Mini P.E.K.K.A
Bats Knight Firecracker Tesla The Log
Tesla Bats Firecracker
Tesla Mini P.E.K.K.A Ice Spirit Bats Knight The Log
Ice Spirit Bats Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla
Ice Spirit Tesla Mini P.E.K.K.A The Log
Tesla Bats Knight Firecracker Mini P.E.K.K.A
Ice Spirit Tesla Bats Knight Firecracker The Log
The Log Ice Spirit Bats Knight Firecracker Tesla
Mini P.E.K.K.A Tesla
Bats Knight Firecracker Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla
Knight Firecracker Tesla Mini P.E.K.K.A The Log
Ice Spirit Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Knight Tesla The Log
Knight Tesla Mini P.E.K.K.A
Firecracker Ice Spirit Bats Tesla
Mini P.E.K.K.A Bats Knight Tesla
Mini P.E.K.K.A Knight Tesla
Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A The Log
Tesla
Bats Knight Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tesla
Firecracker Tesla
Tesla Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A The Log
Bats Firecracker Tesla Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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