My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Ice Spirit Knight Firecracker Witch
The Log
Ice Spirit Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Knight Firecracker Witch Prince
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Knight Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Knight Firecracker Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Witch Prince Mega Knight
Knight
Ice Spirit Firecracker Witch Prince The Log
Firecracker
Knight Ice Spirit Prince Mega Knight
Rage
Witch Prince
Witch
Rage Ice Spirit Knight Prince Mega Knight
Prince
Mega Knight Ice Spirit Knight Firecracker Rage Witch The Log
The Log
Knight Prince Mega Knight
Mega Knight
Prince Ice Spirit Firecracker Witch The Log

Defense Synergies 3 14

Ice Spirit
Knight Firecracker Witch Prince The Log Mega Knight
Knight
Firecracker Ice Spirit Witch The Log
Firecracker
Knight The Log Ice Spirit Prince Mega Knight
Rage
Witch
Ice Spirit Knight Prince The Log Mega Knight
Prince
The Log Ice Spirit Firecracker Witch
The Log
Firecracker Prince Ice Spirit Knight Witch Mega Knight
Mega Knight
Ice Spirit Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Ice Spirit Knight Firecracker Witch Prince The Log Mega Knight
Witch Prince Mega Knight Knight
Witch Prince Knight Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
The Log Firecracker Mega Knight
Ice Spirit Firecracker Witch
The Log Mega Knight
Witch Prince
Knight Ice Spirit Firecracker Prince Mega Knight
Witch Knight Firecracker The Log Mega Knight
Firecracker Witch
Prince Mega Knight Ice Spirit Knight Witch The Log
Mega Knight Ice Spirit Firecracker Witch Prince The Log
Knight Prince Mega Knight
Ice Spirit Prince The Log Mega Knight
Mega Knight Knight Firecracker Witch Prince
Ice Spirit Mega Knight Knight Firecracker Witch Prince The Log
Witch The Log Ice Spirit Knight Firecracker Mega Knight
Prince
Mega Knight Knight Firecracker Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince
Knight Firecracker Prince The Log Mega Knight
Mega Knight Ice Spirit Knight Witch Prince The Log
Prince Mega Knight Knight The Log
Knight Witch Prince Mega Knight
Firecracker Ice Spirit Witch
Prince Knight Witch
Mega Knight Knight Prince
Mega Knight Ice Spirit Knight Firecracker Witch Prince The Log
Witch
Mega Knight Knight Witch Prince
Mega Knight Prince The Log
Prince Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Ice Spirit Knight Firecracker Prince The Log
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Prince
Firecracker Knight Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker Prince The Log Mega Knight
Firecracker Witch The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Ice Spirit Witch Mega Knight
Witch
Firecracker The Log Witch
Witch Prince The Log Mega Knight
Firecracker The Log
Firecracker Witch
Ice Spirit Firecracker Witch
The Log Mega Knight
Ice Spirit Firecracker
Prince Mega Knight
Firecracker The Log
Ice Spirit Witch Prince
Firecracker Witch
The Log
Knight Firecracker Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Ice Spirit Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Prince The Log Mega Knight

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