My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Giant Skeleton Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Giant Skeleton Electro Wizard Night Witch
The Log
Ice Spirit Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Night Witch
Royal Delivery
Ice Spirit Knight Firecracker Giant Skeleton Electro Wizard Night Witch
Fireball
Firecracker Electro Wizard Night Witch
Poison
Firecracker Electro Wizard Night Witch
Lightning
Knight Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Knight Firecracker Poison Electro Wizard Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Knight Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Barbarian Barrel Giant Skeleton Night Witch
Knight
Ice Spirit Firecracker Barbarian Barrel Poison Electro Wizard Night Witch
Firecracker
Knight Ice Spirit Barbarian Barrel Giant Skeleton
Barbarian Barrel
Ice Spirit Knight Firecracker Giant Skeleton
Poison
Knight Giant Skeleton Night Witch
Giant Skeleton
Ice Spirit Firecracker Barbarian Barrel Poison Electro Wizard Night Witch
Electro Wizard
Knight Giant Skeleton
Night Witch
Ice Spirit Knight Poison Giant Skeleton

Defense Synergies 2 21

Ice Spirit
Knight Firecracker Barbarian Barrel Poison Giant Skeleton Electro Wizard Night Witch
Knight
Firecracker Electro Wizard Ice Spirit Barbarian Barrel Poison Night Witch
Firecracker
Knight Ice Spirit Barbarian Barrel Giant Skeleton Electro Wizard Night Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Poison Giant Skeleton Electro Wizard Night Witch
Poison
Ice Spirit Knight Barbarian Barrel Electro Wizard
Giant Skeleton
Ice Spirit Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Knight Ice Spirit Firecracker Barbarian Barrel Poison Giant Skeleton Night Witch
Night Witch
Ice Spirit Knight Firecracker Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Electro Wizard
Ice Spirit Knight Firecracker Electro Wizard Night Witch
Knight Giant Skeleton Electro Wizard Night Witch
Night Witch Knight Firecracker Electro Wizard
Firecracker Barbarian Barrel Poison Giant Skeleton
Barbarian Barrel Firecracker Electro Wizard Night Witch
Electro Wizard Ice Spirit Firecracker Poison Night Witch
Barbarian Barrel Poison Giant Skeleton Electro Wizard
Night Witch
Knight Ice Spirit Firecracker Barbarian Barrel Giant Skeleton Electro Wizard Night Witch
Poison Electro Wizard Knight Firecracker Barbarian Barrel Giant Skeleton Night Witch
Firecracker Poison Electro Wizard Night Witch
Night Witch Ice Spirit Knight Giant Skeleton Electro Wizard
Ice Spirit Firecracker Barbarian Barrel Poison Electro Wizard Night Witch
Knight Electro Wizard
Ice Spirit Electro Wizard
Knight Firecracker Poison Electro Wizard Night Witch
Ice Spirit Knight Firecracker Barbarian Barrel Electro Wizard Night Witch
Barbarian Barrel Poison Ice Spirit Knight Firecracker Giant Skeleton Electro Wizard
Electro Wizard
Knight Firecracker Barbarian Barrel Poison Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Giant Skeleton Electro Wizard
Poison Electro Wizard Knight Firecracker Barbarian Barrel
Giant Skeleton Ice Spirit Knight Electro Wizard
Giant Skeleton Knight Barbarian Barrel Electro Wizard Night Witch
Giant Skeleton Knight Night Witch
Firecracker Poison Ice Spirit Electro Wizard
Knight Giant Skeleton Electro Wizard Night Witch
Giant Skeleton Knight
Giant Skeleton Electro Wizard Ice Spirit Knight Firecracker Barbarian Barrel Poison
Knight Giant Skeleton
Poison Giant Skeleton Electro Wizard
Giant Skeleton Knight Night Witch
Firecracker
Electro Wizard Ice Spirit Knight Firecracker Barbarian Barrel Poison Giant Skeleton Night Witch
Poison Firecracker Barbarian Barrel Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Barbarian Barrel Giant Skeleton
Firecracker Poison Barbarian Barrel Electro Wizard
Barbarian Barrel Poison Giant Skeleton
Knight Firecracker Barbarian Barrel Poison Giant Skeleton
Poison Firecracker Barbarian Barrel
Firecracker Poison Ice Spirit
Firecracker Poison
Poison Ice Spirit Firecracker Barbarian Barrel
Poison Firecracker
Poison Electro Wizard Night Witch
Firecracker Poison Knight Barbarian Barrel Electro Wizard
Poison Firecracker
Poison Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Barbarian Barrel Poison
Night Witch
Firecracker Barbarian Barrel Poison Electro Wizard
Firecracker Barbarian Barrel Poison
Poison Giant Skeleton Night Witch
Poison
Barbarian Barrel Poison
Firecracker Poison Ice Spirit Barbarian Barrel
Firecracker Poison Barbarian Barrel Electro Wizard
Poison
Poison Firecracker Barbarian Barrel
Poison Firecracker Electro Wizard Night Witch
Electro Wizard Ice Spirit Firecracker Poison
Night Witch
Poison Night Witch
Ice Spirit Firecracker Poison Electro Wizard
Giant Skeleton
Firecracker Poison
Electro Wizard Ice Spirit Barbarian Barrel Night Witch
Poison Firecracker Electro Wizard
Barbarian Barrel
Poison Knight Firecracker Electro Wizard
Firecracker Poison
Poison Giant Skeleton
Firecracker
Ice Spirit Firecracker Poison Giant Skeleton Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Barbarian Barrel Giant Skeleton Electro Wizard

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